/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "model.hpp" #include #include #include "../command.hpp" #include "../core.hpp" #include "vertex_3d.hpp" namespace { // Data that is only needed for the command chain but not for the Model goes // here. struct ModelBuilder { std::string model_path; VK::Model *model; ModelBuilder(VK::Model *m, std::string mp); ModelBuilder(VK::Model *m, const char* mp); }; ModelBuilder::ModelBuilder(VK::Model *m, std::string mp): model{m}, model_path{mp} { } ModelBuilder::ModelBuilder(VK::Model *m, const char *mp): ModelBuilder{m, std::string(mp)} { } uint32_t read_uint32_from_file(std::ifstream &input_file) { uint32_t data{}; input_file.read((char*)&data, sizeof(uint32_t)); return data; } glm::vec2 read_vec2_from_file(std::ifstream &input_file) { glm::vec2 data{}; input_file.read((char*)&data.x, sizeof(glm::vec2::value_type)); input_file.read((char*)&data.y, sizeof(glm::vec2::value_type)); return data; } glm::vec3 read_vec3_from_file(std::ifstream &input_file) { glm::vec3 data{}; input_file.read((char*)&data.x, sizeof(glm::vec3::value_type)); input_file.read((char*)&data.y, sizeof(glm::vec3::value_type)); input_file.read((char*)&data.z, sizeof(glm::vec3::value_type)); return data; } void load_mesh(void *obj) { auto self = static_cast(obj); std::ifstream input_file{self->model_path}; if(!input_file.is_open()) throw CommandError{"Failed to open file."}; self->model->queue_family = cg_core.vk_device_with_swapchain->get_queue_family_with_graphics(); // Load vertexes. { auto vertex_count{read_uint32_from_file(input_file)}; std::vector vertexes{vertex_count}; for(auto i{0}; i < vertex_count; i++) { vertexes[i].position = read_vec3_from_file(input_file); vertexes[i].normal = read_vec3_from_file(input_file); vertexes[i].texture_coord = read_vec2_from_file(input_file); } void *vertexes_data{vertexes.data()}; size_t vertexes_size = sizeof(vertexes[0]) * vertexes.size(); self->model->source_vertex_buffer = new VK::SourceBuffer{ self->model->queue_family->device, vertexes_data, vertexes_size}; self->model->vertex_buffer = new VK::DestinationBuffer{ self->model->queue_family, self->model->source_vertex_buffer, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT}; } // Load indexes. { self->model->index_count = read_uint32_from_file(input_file); std::vector indexes(self->model->index_count); for(auto i{0}; i < self->model->index_count; i++) indexes[i] = read_uint32_from_file(input_file); void *indexes_data{indexes.data()}; size_t indexes_size{sizeof(indexes[0]) * indexes.size()}; VK::SourceBuffer source_index_buffer{ self->model->queue_family->device, indexes_data, indexes_size}; self->model->index_buffer = new VK::DestinationBuffer{ self->model->queue_family, &source_index_buffer, VK_BUFFER_USAGE_INDEX_BUFFER_BIT}; } } void unload_mesh(void *obj) { auto self = static_cast(obj); delete self->model->index_buffer; delete self->model->vertex_buffer; delete self->model->source_vertex_buffer; } void load_uniform_buffers(void *obj) { auto self = static_cast(obj); self->model->ub_model_instance.reserve(cg_core.vk_swapchain->images_count); for(int i{0}; i < cg_core.vk_swapchain->images_count; i++) self->model->ub_model_instance.emplace_back( cg_core.vk_device_with_swapchain, sizeof(VK::UBOModelInstance)); } void unload_uniform_buffers(void *obj) { auto self = static_cast(obj); self->model->ub_model_instance.clear(); } void load_descriptor_set_pool(void *obj) { auto self = static_cast(obj); std::array descriptor_pool_sizes{}; descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; descriptor_pool_sizes[0].descriptorCount = self->model->ub_model_instance.size(); descriptor_pool_sizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; descriptor_pool_sizes[1].descriptorCount = self->model->ub_model_instance.size(); VkDescriptorPoolCreateInfo pool_info{}; pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; pool_info.pNext = nullptr; pool_info.flags = 0; pool_info.maxSets = self->model->ub_model_instance.size(); pool_info.poolSizeCount = descriptor_pool_sizes.size(); pool_info.pPoolSizes = descriptor_pool_sizes.data(); if(vkCreateDescriptorPool( self->model->queue_family->device->device, &pool_info, nullptr, &self->model->descriptor_pool) != VK_SUCCESS) throw CommandError{"Failed to create a Vulkan descriptor pool."}; } void unload_descriptor_set_pool(void *obj) { auto self = static_cast(obj); vkDestroyDescriptorPool( self->model->queue_family->device->device, self->model->descriptor_pool, nullptr); } void load_descriptor_sets(void *obj) { auto self = static_cast(obj); std::vector layouts( cg_core.vk_swapchain->images_count, cg_core.vk_graphics_pipeline_3d_layout->descriptor_set_model_instance); VkDescriptorSetAllocateInfo alloc_info{}; alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; alloc_info.descriptorPool = self->model->descriptor_pool; alloc_info.descriptorSetCount = layouts.size(); alloc_info.pSetLayouts = layouts.data(); self->model->descriptor_sets.resize(layouts.size()); if(vkAllocateDescriptorSets( self->model->queue_family->device->device, &alloc_info, self->model->descriptor_sets.data()) != VK_SUCCESS) CommandError{"Failed to create Vulkan descriptor set."}; } void load_buffers_to_descriptor_sets(void *obj) { auto self = static_cast(obj); for(auto i{0}; i < self->model->ub_model_instance.size(); i++) { VkDescriptorBufferInfo buffer_info{}; buffer_info.buffer = self->model->ub_model_instance[i].buffer; buffer_info.offset = 0; buffer_info.range = sizeof(VK::UBOModelInstance); VkDescriptorImageInfo image_info{}; image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; image_info.imageView = self->model->texture->view; image_info.sampler = self->model->texture->sampler; std::array write_descriptors{}; write_descriptors[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write_descriptors[0].dstSet = self->model->descriptor_sets[i]; write_descriptors[0].dstBinding = 0; write_descriptors[0].dstArrayElement = 0; write_descriptors[0].descriptorCount = 1; write_descriptors[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; write_descriptors[0].pBufferInfo = &buffer_info; write_descriptors[0].pImageInfo = nullptr; write_descriptors[0].pTexelBufferView = nullptr; write_descriptors[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write_descriptors[1].dstSet = self->model->descriptor_sets[i]; write_descriptors[1].dstBinding = 1; write_descriptors[1].dstArrayElement = 0; write_descriptors[1].descriptorCount = 1; write_descriptors[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write_descriptors[1].pBufferInfo = nullptr; write_descriptors[1].pImageInfo = &image_info; write_descriptors[1].pTexelBufferView = nullptr; vkUpdateDescriptorSets( cg_core.vk_device_with_swapchain->device, write_descriptors.size(), write_descriptors.data(), 0, nullptr); } } static const CommandChain loader{ {&load_mesh, &unload_mesh}, {&load_uniform_buffers, &unload_uniform_buffers}, {&load_descriptor_set_pool, &unload_descriptor_set_pool}, {&load_descriptor_sets, nullptr}, {&load_buffers_to_descriptor_sets, nullptr}, }; } namespace VK { Model::Model(std::string model_path, std::shared_ptr texture): texture{texture} { ModelBuilder model_builder(this, model_path); loader.execute(&model_builder); } Model::Model(const char* model_path, std::shared_ptr texture): Model{std::string(model_path), texture} { } Model::~Model() { ModelBuilder model_builder(this, ""); loader.revert(&model_builder); } }