/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_RECTANGLE_H #define CANDY_GEAR_VK_RECTANGLE_H 1 #include #include "core.hpp" #include "destination_buffer.hpp" #include "queue_family.hpp" #include "uniform_buffer.hpp" namespace VK { struct Rectangle { static const uint32_t vertex_count{4}; float x{0}; float y{0}; float width{1}; float height{1}; QueueFamily *queue_family; std::vector source_buffers; std::vector vertex_buffers; std::vector ub_rectangle; VkDescriptorPool descriptor_pool; std::vector descriptor_sets; Rectangle() = default; Rectangle(float x, float y, float width, float height); ~Rectangle(); bool align_vertically(const Rectangle &that) const; bool align_horizontally(const Rectangle &that) const; bool collide(const Rectangle &that) const; void update_vertex_buffer(); }; } #endif /* CANDY_GEAR_VK_RECTANGLE_H */