/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_RENDERER_H #define CANDY_GEAR_VK_RENDERER_H 1 #include #include #include #include "core.hpp" #include "skeletal_mesh.hpp" #include "skeletal_model.hpp" #include "static_mesh.hpp" #include "static_model.hpp" #include "queue_family.hpp" #include "view_2d.hpp" #include "view_3d.hpp" namespace VK { struct Renderer { std::vector< std::unordered_map< std::shared_ptr, std::vector>>> skeletal_models_to_draw; std::vector< std::unordered_map< std::shared_ptr, std::vector>>> static_models_to_draw; VkDescriptorPool descriptor_pool; std::vector> views_2d; std::vector> views_3d; QueueFamily *queue_family; VkCommandPool command_pool; std::vector draw_command_buffers; Renderer(std::vector> views_2d, std::vector> views_3d); Renderer(std::initializer_list> views_2d, std::initializer_list> views_3d); ~Renderer(); void draw(); }; } #endif /* CANDY_GEAR_VK_RENDERER_H */