/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "skeletal_model.hpp" #include "../core.hpp" #include "uniform_data_object.hpp" namespace { void load_uniform_buffers(void *obj) { auto self = static_cast(obj); try { self->uniform_buffers.reserve(cg_core.vk_swapchain->images_count); for(auto i{0}; i < cg_core.vk_swapchain->images_count; i++) self->uniform_buffers.emplace_back( cg_core.vk_device_with_swapchain, sizeof(VK::UDOSkeletalModel)); } catch(const std::exception& e) { throw CommandError{e.what()}; } } void unload_uniform_buffers(void *obj) { auto self = static_cast(obj); self->uniform_buffers.clear(); } void load_descriptor_set_pool(void *obj) { auto self = static_cast(obj); std::array descriptor_pool_sizes{}; descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; descriptor_pool_sizes[0].descriptorCount = self->uniform_buffers.size(); VkDescriptorPoolCreateInfo pool_info{}; pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; pool_info.pNext = nullptr; pool_info.flags = 0; pool_info.maxSets = self->uniform_buffers.size(); pool_info.poolSizeCount = descriptor_pool_sizes.size(); pool_info.pPoolSizes = descriptor_pool_sizes.data(); if(vkCreateDescriptorPool( self->skeletal_mesh->queue_family->device->device, &pool_info, nullptr, &self->descriptor_pool) != VK_SUCCESS) throw CommandError{"Failed to create a Vulkan descriptor pool."}; } void unload_descriptor_set_pool(void *obj) { auto self = static_cast(obj); vkDestroyDescriptorPool( self->skeletal_mesh->queue_family->device->device, self->descriptor_pool, nullptr); } void load_descriptor_sets(void *obj) { auto self = static_cast(obj); std::vector layouts( cg_core.vk_swapchain->images_count, cg_core.vk_descriptor_set_layout->model); VkDescriptorSetAllocateInfo alloc_info{}; alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; alloc_info.descriptorPool = self->descriptor_pool; alloc_info.descriptorSetCount = layouts.size(); alloc_info.pSetLayouts = layouts.data(); self->descriptor_sets.resize(layouts.size()); if(vkAllocateDescriptorSets( self->skeletal_mesh->queue_family->device->device, &alloc_info, self->descriptor_sets.data()) != VK_SUCCESS) CommandError{"Failed to create Vulkan descriptor set."}; } void load_buffers_to_descriptor_sets(void *obj) { auto self = static_cast(obj); for(auto i{0}; i < self->uniform_buffers.size(); i++) { VkDescriptorBufferInfo buffer_info{}; buffer_info.buffer = self->uniform_buffers[i].buffer; buffer_info.offset = 0; buffer_info.range = sizeof(VK::UDOSkeletalModel); std::array write_descriptors{}; write_descriptors[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write_descriptors[0].dstSet = self->descriptor_sets[i]; write_descriptors[0].dstBinding = 0; write_descriptors[0].dstArrayElement = 0; write_descriptors[0].descriptorCount = 1; write_descriptors[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; write_descriptors[0].pBufferInfo = &buffer_info; write_descriptors[0].pImageInfo = nullptr; write_descriptors[0].pTexelBufferView = nullptr; vkUpdateDescriptorSets( cg_core.vk_device_with_swapchain->device, write_descriptors.size(), write_descriptors.data(), 0, nullptr); } } static const CommandChain loader{ {&load_uniform_buffers, &unload_uniform_buffers}, {&load_descriptor_set_pool, &unload_descriptor_set_pool}, {&load_descriptor_sets, nullptr}, {&load_buffers_to_descriptor_sets, nullptr} }; } namespace VK { SkeletalModel::SkeletalModel( std::shared_ptr skeletal_mesh, std::shared_ptr texture, std::shared_ptr position, std::shared_ptr rotation): skeletal_mesh{skeletal_mesh}, texture{texture}, position{position}, rotation{rotation}, animation_index{0}, animation_time{0.0f}, bone_transforms(SKELETAL_MESH_MAX_NUM_OF_BONES) { loader.execute(this); for(int i{0}; i < skeletal_mesh->bones.size(); i++) this->bone_transforms[i] = skeletal_mesh->bones[i].offset_matrix; } SkeletalModel::~SkeletalModel() { loader.revert(this); } void SkeletalModel::tick(float delta) { VK::Animation *current_animation = &this->skeletal_mesh->animations[this->animation_index]; { // update time this->animation_time += delta; if(this->animation_time > current_animation->final_time) { this->animation_time -= current_animation->final_time; for(VK::BoneTransform &bone_transform: current_animation->bone_transforms) { bone_transform.positions.current_index = 0; bone_transform.rotations.current_index = 0; bone_transform.scales.current_index = 0; } } } for(int i{0}; i < current_animation->bone_transforms.size(); i++) { VK::BoneTransform *bone_transform = ¤t_animation->bone_transforms[i]; auto position{bone_transform->positions.interpolate( this->animation_time, [](glm::vec3 frame) { return glm::translate(glm::mat4(1.0f), frame); }, [](glm::vec3 previous_frame, glm::vec3 next_frame, float scale_factor) { glm::vec3 final_position{glm::mix( previous_frame, next_frame, scale_factor)}; return glm::translate(glm::mat4(1.0f), final_position); })}; auto rotation{bone_transform->rotations.interpolate( this->animation_time, [](glm::quat frame) { return glm::toMat4(glm::normalize(frame)); }, [](glm::quat previous_frame, glm::quat next_frame, float scale_factor) { return glm::toMat4(glm::slerp( previous_frame, next_frame, scale_factor)); })}; auto scale{bone_transform->scales.interpolate( this->animation_time, [](glm::vec3 frame) { return glm::scale(glm::mat4(1.0f), frame); }, [](glm::vec3 previous_frame, glm::vec3 next_frame, float scale_factor) { glm::vec3 scale{glm::mix( previous_frame, next_frame, scale_factor)}; return glm::scale(glm::mat4(1.0f), scale); })}; this->bone_transforms[i] = position * rotation * scale; } } }