/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_SPRITE_H #define CANDY_GEAR_VK_SPRITE_H 1 #include #include #include #include "core.hpp" #include "destination_buffer.hpp" #include "queue_family.hpp" #include "uniform_buffer.hpp" #include "texture.hpp" namespace VK { struct Sprite { static const uint32_t vertex_count{4}; QueueFamily *queue_family; SourceBuffer *source_buffer; DestinationBuffer *vertex_buffer; std::shared_ptr texture; Sprite(std::shared_ptr texture, glm::vec4 &rect); ~Sprite(); }; } #endif /* CANDY_GEAR_VK_SPRITE_H */