/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_SPRITE_3D_H #define CANDY_GEAR_VK_SPRITE_3D_H 1 #include "core.hpp" #include "sprite.hpp" namespace VK { struct Sprite3D { std::shared_ptr sprite; std::shared_ptr position; glm::vec2 size; QueueFamily *queue_family; std::vector uniform_buffers; VkDescriptorPool descriptor_pool; std::vector descriptor_sets; Sprite3D( std::shared_ptr sprite, std::shared_ptr position, glm::vec2 size); ~Sprite3D(); }; } #endif /* CANDY_GEAR_VK_SPRITE_3D_H */