/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "sprite_to_draw.hpp" namespace VK { SpriteToDraw::SpriteToDraw( std::shared_ptr sprite, const glm::vec4 &position, float z_index): sprite{sprite}, position{position}, z_index{z_index} { } bool operator<(const SpriteToDraw& a, const SpriteToDraw& b) { return a.z_index < b.z_index; } bool operator>(const SpriteToDraw& a, const SpriteToDraw& b) { return a.z_index > b.z_index; } }