/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_UNIFORM_BUFFER_H #define CANDY_GEAR_VK_UNIFORM_BUFFER_H 1 #include #include "core.hpp" #include "base_buffer.hpp" namespace VK { struct UBOModelInstance { glm::mat4 model[128]; }; struct UBOViewProjection { glm::mat4 view; glm::mat4 proj; glm::vec4 ambient_color; }; struct UBODirectionalLight { glm::vec3 direction; glm::vec4 color; }; // FIXME: this class need to delete or create custom copy constructors! class UniformBuffer: public BaseBuffer { UniformBuffer(const UniformBuffer &t) = delete; UniformBuffer& operator=(const UniformBuffer &t) = delete; public: UniformBuffer(Device *device, VkDeviceSize data_size); ~UniformBuffer(); UniformBuffer(UniformBuffer &&that); UniformBuffer& operator=(UniformBuffer &&that); void copy_data(void* ubo); }; } #endif /* CANDY_GEAR_VK_UNIFORM_BUFFER_H */