/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_UNIFORM_BUFFER_OBJECT_H #define CANDY_GEAR_VK_UNIFORM_BUFFER_OBJECT_H 1 #include "core.hpp" namespace VK { struct UBOView2D { glm::mat4 proj; }; struct UBOView3D { glm::mat4 view; glm::mat4 proj; }; struct UBOWorld3D_Vert { glm::vec4 ambient_light_color; }; struct UBOWorld3D_Frag { glm::vec3 directional_light_direction; glm::vec4 directional_light_color; }; struct UBOModelInstance { glm::mat4 instances[128]; }; struct UBOVectors4D { glm::vec4 vectors[128]; }; struct UBOVectors3D { glm::vec3 vectors[128]; }; } #endif /* CANDY_GEAR_VK_UNIFORM_BUFFER_OBJECT_H */