/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "view.hpp" #include #include "../core.hpp" namespace { void load_3d_uniform_buffer(void *obj) { auto self = static_cast(obj); try { self->ub_3d.reserve(cg_core.vk_swapchain->images_count); for(auto i{0}; i < cg_core.vk_swapchain->images_count; i++) self->ub_3d.emplace_back( cg_core.vk_device_with_swapchain, sizeof(VK::UBOView3D)); } catch(const std::exception& e) { throw CommandError{e.what()}; } } void unload_3d_uniform_buffer(void *obj) { auto self = static_cast(obj); self->ub_3d.clear(); } void load_2d_uniform_buffer(void *obj) { auto self = static_cast(obj); try { self->ub_2d.reserve(cg_core.vk_swapchain->images_count); for(auto i{0}; i < cg_core.vk_swapchain->images_count; i++) self->ub_2d.emplace_back( cg_core.vk_device_with_swapchain, sizeof(VK::UBOView2D)); } catch(const std::exception& e) { throw CommandError{e.what()}; } } void unload_2d_uniform_buffer(void *obj) { auto self = static_cast(obj); self->ub_2d.clear(); } void load_descriptor_pool(void *obj) { auto self = static_cast(obj); uint32_t uniform_buffer_count = self->ub_3d.size() + self->ub_2d.size(); VkDescriptorPoolSize descriptor_pool_size{}; descriptor_pool_size.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; descriptor_pool_size.descriptorCount = uniform_buffer_count; VkDescriptorPoolCreateInfo pool_info{}; pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; pool_info.pNext = nullptr; pool_info.flags = 0; pool_info.maxSets = uniform_buffer_count; pool_info.poolSizeCount = 1; pool_info.pPoolSizes = &descriptor_pool_size; if(vkCreateDescriptorPool( cg_core.vk_device_with_swapchain->device, &pool_info, nullptr, &self->descriptor_pool) != VK_SUCCESS) throw CommandError{"Failed to create a Vulkan descriptor pool."}; } void unload_descriptor_pool(void *obj) { auto self = static_cast(obj); vkDestroyDescriptorPool( cg_core.vk_device_with_swapchain->device, self->descriptor_pool, nullptr); } void load_descriptor_sets_3d(void *obj) { auto self = static_cast(obj); std::vector layouts( cg_core.vk_swapchain->images_count, cg_core.vk_graphics_pipeline_3d_layout->descriptor_set_view); VkDescriptorSetAllocateInfo alloc_info{}; alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; alloc_info.descriptorPool = self->descriptor_pool; alloc_info.descriptorSetCount = layouts.size(); alloc_info.pSetLayouts = layouts.data(); self->descriptor_sets_3d.resize(layouts.size()); if(vkAllocateDescriptorSets( cg_core.vk_device_with_swapchain->device, &alloc_info, self->descriptor_sets_3d.data()) != VK_SUCCESS) throw CommandError{"Failed to create Vulkan descriptor sets for view."}; } void load_descriptor_sets_2d(void *obj) { auto self = static_cast(obj); std::vector layouts( cg_core.vk_swapchain->images_count, cg_core.vk_graphics_pipeline_2d_layout->descriptor_set_view); VkDescriptorSetAllocateInfo alloc_info{}; alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; alloc_info.descriptorPool = self->descriptor_pool; alloc_info.descriptorSetCount = layouts.size(); alloc_info.pSetLayouts = layouts.data(); self->descriptor_sets_2d.resize(layouts.size()); if(vkAllocateDescriptorSets( cg_core.vk_device_with_swapchain->device, &alloc_info, self->descriptor_sets_2d.data()) != VK_SUCCESS) throw CommandError{"Failed to create Vulkan descriptor sets for view."}; } void load_resources_to_descriptor_sets_3d(void *obj) { auto self = static_cast(obj); for(auto i{0}; i < self->ub_3d.size(); i++) { VkDescriptorBufferInfo view_3d_info{}; view_3d_info.buffer = self->ub_3d[i].buffer; view_3d_info.offset = 0; view_3d_info.range = sizeof(VK::UBOView3D); std::array write_descriptors{}; write_descriptors[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write_descriptors[0].dstSet = self->descriptor_sets_3d[i]; write_descriptors[0].dstBinding = 0; write_descriptors[0].dstArrayElement = 0; write_descriptors[0].descriptorCount = 1; write_descriptors[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; write_descriptors[0].pBufferInfo = &view_3d_info; write_descriptors[0].pImageInfo = nullptr; write_descriptors[0].pTexelBufferView = nullptr; vkUpdateDescriptorSets( cg_core.vk_device_with_swapchain->device, write_descriptors.size(), write_descriptors.data(), 0, nullptr); VK::UBOView3D ubo_view_3d; ubo_view_3d.proj = glm::ortho( 0.0f, self->region.z, 0.0f, self->region.w, 0.0f, 100.0f); self->ub_3d[i].copy_data(&ubo_view_3d); } } void load_resources_to_descriptor_sets_2d(void *obj) { auto self = static_cast(obj); for(auto i{0}; i < self->ub_2d.size(); i++) { VkDescriptorBufferInfo view_2d_info{}; view_2d_info.buffer = self->ub_2d[i].buffer; view_2d_info.offset = 0; view_2d_info.range = sizeof(VK::UBOView2D); std::array write_descriptors{}; write_descriptors[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write_descriptors[0].dstSet = self->descriptor_sets_2d[i]; write_descriptors[0].dstBinding = 0; write_descriptors[0].dstArrayElement = 0; write_descriptors[0].descriptorCount = 1; write_descriptors[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; write_descriptors[0].pBufferInfo = &view_2d_info; write_descriptors[0].pImageInfo = nullptr; write_descriptors[0].pTexelBufferView = nullptr; vkUpdateDescriptorSets( cg_core.vk_device_with_swapchain->device, write_descriptors.size(), write_descriptors.data(), 0, nullptr); VK::UBOView2D ubo_view_2d; ubo_view_2d.proj = glm::ortho( 0.0f, self->region.z, 0.0f, self->region.w, 0.0f, 100.0f); self->ub_2d[i].copy_data(&ubo_view_2d); } } const CommandChain loader{ {&load_3d_uniform_buffer, &unload_3d_uniform_buffer}, {&load_2d_uniform_buffer, &unload_2d_uniform_buffer}, {&load_descriptor_pool, &unload_descriptor_pool}, // By destroying the pool the sets are also destroyed. {&load_descriptor_sets_3d, nullptr}, {&load_descriptor_sets_2d, nullptr}, {&load_resources_to_descriptor_sets_3d, nullptr}, {&load_resources_to_descriptor_sets_2d, nullptr} }; } namespace VK { View::View(glm::vec4 region): region{region}, camera_position{std::make_shared(0.0f, 0.0f, 0.0f)}, camera_rotation{std::make_shared(0.0f, 0.0f, 0.0f)}, sprites_to_draw{cg_core.vk_swapchain->images_count} { loader.execute(this); } View::~View() { loader.revert(this); } }