/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_VIEW_H #define CANDY_GEAR_VK_VIEW_H 1 #include #include #include #include "core.hpp" #include "sprite.hpp" namespace VK { struct View { glm::vec4 region; // FIXME: if these vectors get resized, they can cause a segmentation fault! std::vector ub_3d; std::vector ub_2d; VkDescriptorPool descriptor_pool; std::vector descriptor_sets_3d; std::vector descriptor_sets_2d; std::shared_ptr camera_position; std::shared_ptr camera_rotation; std::vector< std::unordered_map, std::vector>> sprites_to_draw; View(glm::vec4 region); ~View(); void load_descriptor_sets(VkDescriptorPool descriptor_pool); void unload_descriptor_sets(); }; } #endif /* CANDY_GEAR_VK_VIEW_H */