/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_VIEW_2D_H #define CANDY_GEAR_VK_VIEW_2D_H 1 #include #include #include #include "core.hpp" #include "sprite.hpp" #include "rectangle.hpp" namespace VK { struct View2D { glm::vec4 region; // FIXME: if these vectors get resized, they can cause a segmentation fault! std::vector ub_2d; VkDescriptorPool descriptor_pool; std::vector descriptor_sets_2d; std::vector> rectangles_to_draw; std::vector< std::unordered_map, std::vector>> sprites_to_draw; View2D(glm::vec4 region); virtual ~View2D(); void virtual load_descriptor_sets(VkDescriptorPool descriptor_pool); void virtual unload_descriptor_sets(); protected: static const CommandChain loader, descriptor_sets_loader; }; } #endif /* CANDY_GEAR_VK_VIEW_2D_H */