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author | Frederico Linhares <fred@linhares.blue> | 2023-06-14 12:29:44 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2023-06-14 12:29:44 -0300 |
commit | 482d53c89c90ee2a74d14c1a3e6c2fdab4ce0004 (patch) | |
tree | 25b89e5a7ec7fde455da9c330a8ba80af92b99ac | |
parent | 8aa0799658c273d6a03005c0a95b9b5ffc80e226 (diff) |
fixt Offset for 2D wired fragment shader
* glsl/shader_2d_wired.frag.glsl: GLSL requires that I declare offsets
explicitly. I can not use a dummy variable as an offset.
-rw-r--r-- | glsl/shader_2d_wired.frag.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/glsl/shader_2d_wired.frag.glsl b/glsl/shader_2d_wired.frag.glsl index c7aa3f4..505cbb1 100644 --- a/glsl/shader_2d_wired.frag.glsl +++ b/glsl/shader_2d_wired.frag.glsl @@ -21,8 +21,7 @@ layout(location = 0) out vec4 out_color; layout(push_constant) uniform PCColor { - vec4 offset; //offset - vec3 color; + layout(offset = 16) vec3 color; } sprite; void |