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authorFrederico Linhares <fred@linhares.blue>2023-01-28 11:56:34 -0300
committerFrederico Linhares <fred@linhares.blue>2023-01-28 11:56:34 -0300
commit63748c1035d3fb39ad7b6ab1f6ad1f829ed85758 (patch)
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CandyGear
=========
-CandyGear is a 2D game engine for mruby, and it is built on top of SDL. It aims to be very flexible and make the development of small games straightforward.
+Candy Gear is a 2D and 3D game engine for mruby.
+Its primary goal is to work as a minimalistic facade between the game and the system running it (ex.: Linux, Nintendo Switch, PlayStation, etc.).
+
+Cady Gear aims to be minimalistic yet very flexible.
+To achieve this goal, instead of providing a wide range of functionalities with particular uses, it provides a small set of abstract functionalities that do not dictate how to organize your game's code.
+However, because of this flexibility, the engine presumes that you have some basic knowledge of algorithms, data structures, and Ruby.
Installation
------------
-CandyGear uses the libraries libSDL2, SDL2\_image, SDL2\_mixer, libSDL2\_ttf, and yaml-cpp, so before installing CandyGear into a machine, ensure that development libraries for SDL are installed.
+CandyGear uses the libraries libSDL2, SDL2\_mixer, and yaml-cpp, so before installing CandyGear into a machine, ensure that development libraries for SDL are installed.
CandyGear is compiled with Ruby Rake; also ensure it is installed.
To compile the code, run `rake` at the root directory; it will generate the binary engine.
To install the core, run `rake install`.