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author | Frederico Linhares <fred@linhares.blue> | 2022-03-29 11:51:11 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2022-04-06 16:41:51 -0300 |
commit | 418f45f78bbf743021c53030da2ad2158fa355d2 (patch) | |
tree | 1ce50685cdced80b06039f603d9600e4316c3a3c /README.markdown |
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diff --git a/README.markdown b/README.markdown new file mode 100644 index 0000000..6785d0d --- /dev/null +++ b/README.markdown @@ -0,0 +1,12 @@ +CandyGear +========= + +CandyGear is a 2D game engine for mruby, and it is built on top of SDL. It aims to be very flexible and make the development of small games straightforward. + +Installation +------------ + +CandyGear uses the libraries libSDL2, SDL2\_image, SDL2\_mixer, libSDL2\_ttf, and yaml-cpp, so before installing CandyGear into a machine, ensure that development libraries for SDL are installed. +CandyGear is compiled with Ruby Rake; also ensure it is installed. +To compile the code, run `rake` at the root directory; it will generate the binary engine. +To install the core, run `rake install`. |