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author | Frederico Linhares <fred@linhares.blue> | 2023-01-06 17:30:12 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2023-01-06 17:30:12 -0300 |
commit | 62367a0bcca75c45eb3e7d1582c4fff18827ddc7 (patch) | |
tree | 0ac14c45bd0236104034d47401edc407ec94c94a /glsl/shader_2d_solid.frag.glsl | |
parent | b0b61c117c6e2bc7693802f005a2888e7cc073c2 (diff) |
refa Use Push constants for sprites and rectangles
Diffstat (limited to 'glsl/shader_2d_solid.frag.glsl')
-rw-r--r-- | glsl/shader_2d_solid.frag.glsl | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/glsl/shader_2d_solid.frag.glsl b/glsl/shader_2d_solid.frag.glsl new file mode 100644 index 0000000..7142979 --- /dev/null +++ b/glsl/shader_2d_solid.frag.glsl @@ -0,0 +1,30 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#version 450 +#extension GL_ARB_separate_shader_objects : enable + +layout(location = 0) in vec2 in_texture_coord; + +layout(location = 0) out vec4 out_color; + +layout(set = 1, binding = 0) uniform sampler2D texture_sampler; + +void +main() +{ + out_color = texture(texture_sampler, in_texture_coord); +} |