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authorFrederico Linhares <fred@linhares.blue>2023-01-12 15:23:16 -0300
committerFrederico Linhares <fred@linhares.blue>2023-01-12 15:23:16 -0300
commit704858045b4f7defb977adb8344ae4428cd02081 (patch)
treea21dfcdbd7836b0a55bdeaf99001e615ada98e0a /glsl/shader_3d.frag.glsl
parent62367a0bcca75c45eb3e7d1582c4fff18827ddc7 (diff)
refa Use Push constants for 3D models
Diffstat (limited to 'glsl/shader_3d.frag.glsl')
-rw-r--r--glsl/shader_3d.frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/glsl/shader_3d.frag.glsl b/glsl/shader_3d.frag.glsl
index 302f7d4..916f26f 100644
--- a/glsl/shader_3d.frag.glsl
+++ b/glsl/shader_3d.frag.glsl
@@ -34,7 +34,7 @@ layout(set = 0, binding = 1) uniform UBOWorld
vec4 directional_light_color;
} ubo_world;
-layout(set = 2, binding = 1) uniform sampler2D texture_sampler;
+layout(set = 2, binding = 0) uniform sampler2D texture_sampler;
void
main()