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author | Frederico Linhares <fred@linhares.blue> | 2023-01-12 15:23:16 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2023-01-12 15:23:16 -0300 |
commit | 704858045b4f7defb977adb8344ae4428cd02081 (patch) | |
tree | a21dfcdbd7836b0a55bdeaf99001e615ada98e0a /glsl/shader_3d.frag.glsl | |
parent | 62367a0bcca75c45eb3e7d1582c4fff18827ddc7 (diff) |
refa Use Push constants for 3D models
Diffstat (limited to 'glsl/shader_3d.frag.glsl')
-rw-r--r-- | glsl/shader_3d.frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/glsl/shader_3d.frag.glsl b/glsl/shader_3d.frag.glsl index 302f7d4..916f26f 100644 --- a/glsl/shader_3d.frag.glsl +++ b/glsl/shader_3d.frag.glsl @@ -34,7 +34,7 @@ layout(set = 0, binding = 1) uniform UBOWorld vec4 directional_light_color; } ubo_world; -layout(set = 2, binding = 1) uniform sampler2D texture_sampler; +layout(set = 2, binding = 0) uniform sampler2D texture_sampler; void main() |