diff options
author | Frederico Linhares <fred@linhares.blue> | 2022-09-16 12:03:04 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2022-09-16 12:03:04 -0300 |
commit | 3d6ca447a7104c499e92fc954affdaf4bf011388 (patch) | |
tree | d759fbd39d3d66a2457ea92fc4eeb2c31b2cbe4f /glsl/shader_3d.vert.glsl | |
parent | 0d0868611389b8dded0c1dfef7a530a4b6e1f148 (diff) |
feat Create View
Diffstat (limited to 'glsl/shader_3d.vert.glsl')
-rw-r--r-- | glsl/shader_3d.vert.glsl | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/glsl/shader_3d.vert.glsl b/glsl/shader_3d.vert.glsl index 387ad00..29beea9 100644 --- a/glsl/shader_3d.vert.glsl +++ b/glsl/shader_3d.vert.glsl @@ -29,14 +29,18 @@ layout(location = 0) out DataTransferObject vec3 normal; } out_dto; -layout(set = 0, binding = 0) uniform UBOViewProjection +layout(set = 0, binding = 0) uniform UBOWorld +{ + vec4 ambient_light_color; +} ubo_world; + +layout(set = 1, binding = 0) uniform UBOView { mat4 view; mat4 proj; - vec4 ambient_color; -} ubo_view_projection; +} ubo_view; -layout(set = 1, binding = 0) uniform UBOModelInstance +layout(set = 2, binding = 0) uniform UBOModelInstance { mat4 instances[128]; } ubo_model_instance; @@ -45,9 +49,9 @@ void main() { gl_Position = - ubo_view_projection.proj * ubo_view_projection.view * - ubo_model_instance.instances[gl_InstanceIndex] * vec4(in_position, 1.0); - out_dto.frag_color = ubo_view_projection.ambient_color; + ubo_view.proj * ubo_view.view * + ubo_model_instance.instances[gl_InstanceIndex] * vec4(in_position, 1.0); + out_dto.frag_color = ubo_world.ambient_light_color; out_dto.frag_texture_coord = in_texture_coord; out_dto.normal = mat3(ubo_model_instance.instances[gl_InstanceIndex]) * in_normal; |