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author | Frederico Linhares <fred@linhares.blue> | 2023-05-29 10:54:59 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2023-05-29 16:04:16 -0300 |
commit | 7f7515f22517509fb93ee1615c72006dca6abb03 (patch) | |
tree | 2799565116c209ff057809494e4b9eb0e90ec279 /glsl | |
parent | b8614162cdbb3817a7a58ceadf8b6b0d05fae952 (diff) |
refa Sprite receives floats instead of Vector4D
* lib/menu.rb: Uses the new interface for Sprite.
* src/sprite.cpp (Sprite#new, Sprite#draw): By requiring a Vector4D as
an argument, sometimes the code calling a Sprite method needs to
instantiate a Vector4D and use the stance once. The functions now
require four float variables to eliminate this unnecessary
instantiation.
Diffstat (limited to 'glsl')
0 files changed, 0 insertions, 0 deletions