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authorFrederico Linhares <fred@linhares.blue>2025-09-05 09:55:25 -0300
committerFrederico Linhares <fred@linhares.blue>2025-09-05 09:55:25 -0300
commit6deda4129825b4b77fb7179f43d4bb7a755c4813 (patch)
treec3d85044f53144257de73819bfcb9dc41af45f70 /src/blu_cat/gra/animation.hpp
parent68761609f3b98bfc99f2164eece12027d5575c0b (diff)
feat Add hierarchy to skeletal meshHEADmaster
Diffstat (limited to 'src/blu_cat/gra/animation.hpp')
-rw-r--r--src/blu_cat/gra/animation.hpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/blu_cat/gra/animation.hpp b/src/blu_cat/gra/animation.hpp
index 1275b48..11b1d0a 100644
--- a/src/blu_cat/gra/animation.hpp
+++ b/src/blu_cat/gra/animation.hpp
@@ -1,5 +1,5 @@
/*
- * Copyright 2022-2024 Frederico de Oliveira Linhares
+ * Copyright 2022-2025 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -28,15 +28,16 @@ namespace BluCat::GRA
struct Bone
{
glm::mat4x4 offset_matrix;
+ UI16 parent;
- Bone(glm::mat4 offset_matrix);
+ Bone(glm::mat4 offset_matrix, UI16 parent);
};
struct BoneTransform
{
uint32_t bone_id;
- Channel<glm::vec3> positions;
Channel<glm::quat> rotations;
+ Channel<glm::vec3> positions;
Channel<glm::vec3> scales;
};