diff options
author | Frederico Linhares <fred@linhares.blue> | 2024-12-31 12:32:36 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2024-12-31 19:03:51 -0300 |
commit | 736637680ac7b2cd0d0b878401a7e044fde0ee6a (patch) | |
tree | bf4feaf3f3f0e48207bf7a31ad8bcbff0f244091 /src/blu_cat/gra/graphics_pipeline_2d_wired.cpp | |
parent | 083e64da1d4b5b68579288bc1690ca90d3f0a2c0 (diff) |
Diffstat (limited to 'src/blu_cat/gra/graphics_pipeline_2d_wired.cpp')
-rw-r--r-- | src/blu_cat/gra/graphics_pipeline_2d_wired.cpp | 314 |
1 files changed, 314 insertions, 0 deletions
diff --git a/src/blu_cat/gra/graphics_pipeline_2d_wired.cpp b/src/blu_cat/gra/graphics_pipeline_2d_wired.cpp new file mode 100644 index 0000000..20491ed --- /dev/null +++ b/src/blu_cat/gra/graphics_pipeline_2d_wired.cpp @@ -0,0 +1,314 @@ +/* + * Copyright 2022-2024 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "graphics_pipeline_2d_wired.hpp" + +#include <array> + +#include "../int/core.hpp" +#include "rectangle.hpp" +#include "sprite.hpp" +#include "uniform_data_object.hpp" + +namespace +{ + +void +load_indexes(void *obj) +{ + auto self = static_cast<BluCat::GRA::GraphicsPipeline2DWired*>(obj); + + self->queue_family = + BluCat::INT::core.vk_device_with_swapchain->get_queue_family_with_graphics(); + + std::array<uint32_t, 4> indexes{0, 1, 2, 3}; + void *indexes_data{indexes.data()}; + size_t indexes_size{sizeof(indexes[0]) * indexes.size()}; + BluCat::GRA::SourceBuffer source_index_buffer{ + self->queue_family->device, indexes_data, indexes_size}; + self->index_buffer = new BluCat::GRA::DestinationBuffer{ + self->queue_family, &source_index_buffer, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT}; +} + +void +unload_indexes(void *obj) +{ + auto self = static_cast<BluCat::GRA::GraphicsPipeline2DWired*>(obj); + + delete self->index_buffer; +} + +void +load_pipeline(void *obj) +{ + auto self = static_cast<BluCat::GRA::GraphicsPipeline2DWired*>(obj); + + VkPipelineShaderStageCreateInfo vert_shader_stage_info{}; + vert_shader_stage_info.sType = + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + vert_shader_stage_info.pNext = nullptr; + vert_shader_stage_info.flags = 0; + vert_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT; + vert_shader_stage_info.module = + BluCat::INT::core.vk_device_with_swapchain->vert2d_wired_shader_module; + vert_shader_stage_info.pName = "main"; + vert_shader_stage_info.pSpecializationInfo = nullptr; + + VkPipelineShaderStageCreateInfo frag_shader_stage_info{}; + frag_shader_stage_info.sType = + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + frag_shader_stage_info.pNext = nullptr; + frag_shader_stage_info.flags = 0; + frag_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT; + frag_shader_stage_info.module = + BluCat::INT::core.vk_device_with_swapchain->frag2d_wired_shader_module; + frag_shader_stage_info.pName = "main"; + frag_shader_stage_info.pSpecializationInfo = nullptr; + + VkPipelineShaderStageCreateInfo shader_stages[] = { + vert_shader_stage_info, + frag_shader_stage_info + }; + + VkPipelineVertexInputStateCreateInfo vertex_input_info = {}; + vertex_input_info.sType = + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertex_input_info.pNext = nullptr; + vertex_input_info.flags = 0; + vertex_input_info.vertexBindingDescriptionCount = 0; + vertex_input_info.pVertexBindingDescriptions = nullptr; + vertex_input_info.vertexAttributeDescriptionCount = 0; + vertex_input_info.pVertexAttributeDescriptions = nullptr; + + VkPipelineInputAssemblyStateCreateInfo input_assembly = {}; + input_assembly.sType = + VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + input_assembly.pNext = nullptr; + input_assembly.flags = 0; + input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; + input_assembly.primitiveRestartEnable = VK_FALSE; + + VkViewport viewport = {}; + viewport.x = 0; + viewport.y = 0; + viewport.width = BluCat::INT::core.display_width; + viewport.height = BluCat::INT::core.display_height; + viewport.minDepth = 0.0f; + viewport.maxDepth = 1.0f; + + VkRect2D scissor = {}; + scissor.offset = {0, 0}; + scissor.extent = {BluCat::INT::core.display_width, BluCat::INT::core.display_height}; + + VkPipelineViewportStateCreateInfo viewport_state = {}; + viewport_state.sType = + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + viewport_state.pNext = nullptr; + viewport_state.flags = 0; + viewport_state.viewportCount = 1; + viewport_state.pViewports = &viewport; + viewport_state.scissorCount = 1; + viewport_state.pScissors = &scissor; + + VkPipelineRasterizationStateCreateInfo rasterizer = {}; + rasterizer.sType = + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + rasterizer.pNext = nullptr; + rasterizer.flags = 0; + rasterizer.depthClampEnable = VK_FALSE; + rasterizer.rasterizerDiscardEnable = VK_FALSE; + rasterizer.polygonMode = VK_POLYGON_MODE_LINE; + rasterizer.cullMode = VK_CULL_MODE_NONE; + rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; + rasterizer.depthBiasEnable = VK_FALSE; + rasterizer.depthBiasConstantFactor = 0.0f; + rasterizer.depthBiasClamp = 0.0f; + rasterizer.depthBiasSlopeFactor = 0.0f; + rasterizer.lineWidth = 1.0f; + + VkPipelineMultisampleStateCreateInfo multisampling = {}; + multisampling.sType = + VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + multisampling.sampleShadingEnable = VK_FALSE; + multisampling.minSampleShading = 1.0f; + multisampling.pSampleMask = nullptr; + multisampling.alphaToCoverageEnable = VK_FALSE; + multisampling.alphaToOneEnable = VK_FALSE; + + VkPipelineColorBlendAttachmentState color_blend_attachment = {}; + color_blend_attachment.blendEnable = VK_FALSE; + color_blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; + color_blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; + color_blend_attachment.colorBlendOp = VK_BLEND_OP_ADD; + color_blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; + color_blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; + color_blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD; + color_blend_attachment.colorWriteMask = + VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + + VkPipelineColorBlendStateCreateInfo color_blending = {}; + color_blending.sType = + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + color_blending.pNext = nullptr; + color_blending.flags = 0; + color_blending.logicOpEnable = VK_FALSE; + color_blending.logicOp = VK_LOGIC_OP_COPY; + color_blending.attachmentCount = 1; + color_blending.pAttachments = &color_blend_attachment; + color_blending.blendConstants[0] = 0.0f; + color_blending.blendConstants[1] = 0.0f; + color_blending.blendConstants[2] = 0.0f; + color_blending.blendConstants[3] = 0.0f; + + VkDynamicState dynamic_states[] = { + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_LINE_WIDTH + }; + + VkPipelineDynamicStateCreateInfo dynamic_state_info = {}; + dynamic_state_info.sType = + VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; + dynamic_state_info.dynamicStateCount = 2; + dynamic_state_info.pDynamicStates = dynamic_states; + + VkGraphicsPipelineCreateInfo pipeline_info{}; + pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + pipeline_info.pNext = nullptr; + pipeline_info.flags = 0; + pipeline_info.stageCount = 2; + pipeline_info.pStages = shader_stages; + pipeline_info.pVertexInputState = &vertex_input_info; + pipeline_info.pInputAssemblyState = &input_assembly; + pipeline_info.pTessellationState = nullptr; + pipeline_info.pViewportState = &viewport_state; + pipeline_info.pRasterizationState = &rasterizer; + pipeline_info.pMultisampleState = &multisampling; + pipeline_info.pDepthStencilState = nullptr; + pipeline_info.pColorBlendState = &color_blending; + pipeline_info.pDynamicState = &dynamic_state_info; + pipeline_info.layout = + BluCat::INT::core.vk_graphics_pipeline_2d_wired_layout->pipeline; + pipeline_info.renderPass = BluCat::INT::core.vk_render_pass->pipeline_2d; + pipeline_info.subpass = 0; + pipeline_info.basePipelineHandle = VK_NULL_HANDLE; + pipeline_info.basePipelineIndex = -1; + + if(vkCreateGraphicsPipelines( + BluCat::INT::core.vk_device_with_swapchain->device, VK_NULL_HANDLE, 1, + &pipeline_info, nullptr, &self->graphic_pipeline) != VK_SUCCESS) + throw CommandError{"Failed to create graphics pipeline."}; +} + +void +unload_pipeline(void *obj) +{ + auto self = static_cast<BluCat::GRA::GraphicsPipeline2DWired*>(obj); + + vkDestroyPipeline( + BluCat::INT::core.vk_device_with_swapchain->device, self->graphic_pipeline, + nullptr); +} + +const CommandChain loader{ + {&load_indexes, &unload_indexes}, + {&load_pipeline, &unload_pipeline} +}; + +} + +namespace BluCat::GRA +{ + +GraphicsPipeline2DWired::GraphicsPipeline2DWired() +{ + loader.execute(this); +} + +GraphicsPipeline2DWired::~GraphicsPipeline2DWired() +{ + loader.revert(this); +} + +void +GraphicsPipeline2DWired::draw( + std::shared_ptr<View2D> view, const VkCommandBuffer draw_command_buffer, + const size_t current_frame, const size_t next_frame, + const uint32_t image_index) +{ + // Set viewport + { + VkViewport vk_viewport{}; + vk_viewport.x = view->region.x; + vk_viewport.y = view->region.y; + vk_viewport.width = view->region.z; + vk_viewport.height = view->region.w; + vk_viewport.minDepth = 0.0f; + vk_viewport.maxDepth = 1.0f; + vkCmdSetViewport(draw_command_buffer, 0, 1, &vk_viewport); + + VkRect2D vk_scissor{}; + vk_scissor.offset.x = static_cast<int32_t>(view->region.x); + vk_scissor.offset.y = static_cast<int32_t>(view->region.y); + vk_scissor.extent.width = static_cast<uint32_t>(view->region.z); + vk_scissor.extent.height = static_cast<uint32_t>(view->region.w); + vkCmdSetScissor(draw_command_buffer, 0, 1, &vk_scissor); + } + + // Draw rectangles + { + std::array<VkDescriptorSet, 1> vk_descriptor_sets{ + view->descriptor_sets_2d[image_index]}; + VkDeviceSize offsets[]{0}; + + vkCmdBindDescriptorSets( + draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, + INT::core.vk_graphics_pipeline_2d_wired_layout->pipeline, 0, + vk_descriptor_sets.size(), vk_descriptor_sets.data(), 0, nullptr); + vkCmdBindPipeline( + draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, + this->graphic_pipeline); + vkCmdBindIndexBuffer( + draw_command_buffer, this->index_buffer->buffer, 0, + VK_INDEX_TYPE_UINT32); + + for(auto i{0}; i < view->rectangles_to_draw[current_frame].size(); i++) + { + auto &rect{view->rectangles_to_draw[current_frame][i]}; + + UDOVector4D position{rect.position}; + UDOVector3D color{rect.color}; + vkCmdPushConstants( + draw_command_buffer, + INT::core.vk_graphics_pipeline_2d_wired_layout->pipeline, + VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(UDOVector4D), &position); + vkCmdPushConstants( + draw_command_buffer, + INT::core.vk_graphics_pipeline_2d_wired_layout->pipeline, + VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(UDOVector4D), sizeof(UDOVector3D), + &color); + vkCmdDrawIndexed( + draw_command_buffer, Rectangle::VertexCount, 1, 0, 0, 0); + } + } + + // Prepare for the next frame. + view->rectangles_to_draw[next_frame].clear(); +} + +} |