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authorFrederico Linhares <fred@linhares.blue>2024-05-08 17:56:29 -0300
committerFrederico Linhares <fred@linhares.blue>2024-05-08 17:56:29 -0300
commit43821b0cffc5aa419c0218992f06f8962ae54a13 (patch)
tree97bdbbf710a78e6dcb181d92dd83e98d8b329c6d /src/blucat/skeletal_mesh.cpp
parent70e156d47346ae3198c623e0af75e5703f894db3 (diff)
refa Rename graphical engine to BluCat
Diffstat (limited to 'src/blucat/skeletal_mesh.cpp')
-rw-r--r--src/blucat/skeletal_mesh.cpp204
1 files changed, 204 insertions, 0 deletions
diff --git a/src/blucat/skeletal_mesh.cpp b/src/blucat/skeletal_mesh.cpp
new file mode 100644
index 0000000..baea635
--- /dev/null
+++ b/src/blucat/skeletal_mesh.cpp
@@ -0,0 +1,204 @@
+/*
+ * Copyright 2022-2024 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "skeletal_mesh.hpp"
+
+#include "../binary_reader.hpp"
+#include "../command.hpp"
+#include "../core.hpp"
+#include "skeletal_mesh_vertex.hpp"
+
+namespace
+{
+
+// Data that is only needed for the command chain but not for the SkeletalMesh
+// goes here.
+struct MeshBuilder
+{
+ std::string mesh_path;
+ BluCat::SkeletalMesh *mesh;
+
+ MeshBuilder(BluCat::SkeletalMesh *m, std::string mp);
+ MeshBuilder(BluCat::SkeletalMesh *m, const char* mp);
+};
+
+MeshBuilder::MeshBuilder(BluCat::SkeletalMesh *m, std::string mp):
+ mesh{m},
+ mesh_path{mp}
+{
+}
+
+MeshBuilder::MeshBuilder(BluCat::SkeletalMesh *m, const char *mp):
+ MeshBuilder{m, std::string(mp)}
+{
+}
+
+void
+load_mesh(void *obj)
+{
+ auto self = static_cast<MeshBuilder*>(obj);
+
+ BinaryReader input{self->mesh_path};
+
+ self->mesh->queue_family =
+ cg_core.vk_device_with_swapchain->get_queue_family_with_graphics();
+
+ { // Load vertexes.
+ auto vertex_count{input.read_ui32()};
+ std::vector<BluCat::SkeletalMeshVertex> vertexes{vertex_count};
+
+ for(auto i{0}; i < vertex_count; i++)
+ {
+ vertexes[i].position = input.read_vec3();
+ vertexes[i].normal = input.read_vec3();
+ vertexes[i].texture_coord = input.read_vec2();
+
+ for(auto ii{0}; ii < BluCat::SKELETAL_MESH_MAX_NUM_OF_INFLUENCING_BONES;
+ ii++)
+ vertexes[i].bone_ids[ii] = input.read_ui32();
+
+ for(auto ii{0}; ii < BluCat::SKELETAL_MESH_MAX_NUM_OF_INFLUENCING_BONES;
+ ii++)
+ vertexes[i].bone_weights[ii] = input.read_float();
+ }
+
+ void *vertexes_data{vertexes.data()};
+ size_t vertexes_size = sizeof(vertexes[0]) * vertexes.size();
+ self->mesh->source_vertex_buffer = new BluCat::SourceBuffer{
+ self->mesh->queue_family->device, vertexes_data, vertexes_size};
+ self->mesh->vertex_buffer = new BluCat::DestinationBuffer{
+ self->mesh->queue_family, self->mesh->source_vertex_buffer,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT};
+ }
+
+ { // Load indexes.
+ self->mesh->index_count = input.read_ui32();
+ std::vector<uint32_t> indexes(self->mesh->index_count);
+
+ for(auto i{0}; i < self->mesh->index_count; i++)
+ indexes[i] = input.read_ui32();
+
+ void *indexes_data{indexes.data()};
+ size_t indexes_size{sizeof(indexes[0]) * indexes.size()};
+ BluCat::SourceBuffer source_index_buffer{
+ self->mesh->queue_family->device, indexes_data, indexes_size};
+ self->mesh->index_buffer = new BluCat::DestinationBuffer{
+ self->mesh->queue_family, &source_index_buffer,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT};
+ }
+
+ { // Load bones
+ auto bone_count{input.read_ui32()};
+ self->mesh->bones.reserve(bone_count);
+ for(int i{0}; i < bone_count; i++)
+ self->mesh->bones.emplace_back(input.read_mat4());
+ }
+
+ { // Load animations
+ auto num_animations{input.read_ui32()};
+ self->mesh->animations.resize(num_animations);
+ for(uint32_t i{0}; i < num_animations; i++)
+ {
+ auto duration{input.read_double()};
+ self->mesh->animations[i].final_time = (float)duration;
+
+ auto ticks_per_second{input.read_double()};
+
+ auto num_bone_transforms{input.read_ui32()};
+ std::vector<BluCat::BoneTransform> *bone_transforms =
+ &(self->mesh->animations[i].bone_transforms);
+ bone_transforms->resize(num_bone_transforms);
+ for(uint32_t bone_transform_index{0};
+ bone_transform_index < num_bone_transforms; bone_transform_index++)
+ {
+ auto bone_id{input.read_ui32()};
+
+ auto num_positions{input.read_ui32()};
+ BluCat::Channel<glm::vec3> *positions =
+ &((*bone_transforms)[bone_transform_index].positions);
+ for(auto position_key_index{0}; position_key_index < num_positions;
+ position_key_index++)
+ {
+ auto vec3{input.read_vec3()};
+ auto timestamp{input.read_double()};
+ positions->key_frames.emplace_back(
+ vec3, static_cast<float>(timestamp));
+ }
+
+ auto num_rotations{input.read_ui32()};
+ BluCat::Channel<glm::quat> *rotations =
+ &((*bone_transforms)[bone_transform_index].rotations);
+ for(auto rotation_key_index{0}; rotation_key_index < num_rotations;
+ rotation_key_index++)
+ {
+ auto quat{input.read_quat()};
+ auto timestamp{input.read_double()};
+ rotations->key_frames.emplace_back(
+ quat, static_cast<float>(timestamp));
+ }
+
+ auto num_scales{input.read_ui32()};
+ BluCat::Channel<glm::vec3> *scales =
+ &((*bone_transforms)[bone_transform_index].scales);
+ for(auto scaling_key_index{0}; scaling_key_index < num_scales;
+ scaling_key_index++)
+ {
+ auto vec3{input.read_vec3()};
+ auto timestamp{input.read_double()};
+ scales->key_frames.emplace_back(vec3, static_cast<float>(timestamp));
+ }
+ }
+ }
+ }
+}
+
+void
+unload_mesh(void *obj)
+{
+ auto self = static_cast<MeshBuilder*>(obj);
+
+ delete self->mesh->index_buffer;
+ delete self->mesh->vertex_buffer;
+ delete self->mesh->source_vertex_buffer;
+}
+
+static const CommandChain loader{
+ {&load_mesh, &unload_mesh}
+};
+
+}
+
+namespace BluCat
+{
+
+SkeletalMesh::SkeletalMesh(std::string mesh_path)
+{
+ MeshBuilder mesh_builder(this, mesh_path);
+ loader.execute(&mesh_builder);
+}
+
+SkeletalMesh::SkeletalMesh(const char* mesh_path):
+ SkeletalMesh{std::string(mesh_path)}
+{
+}
+
+SkeletalMesh::~SkeletalMesh()
+{
+ MeshBuilder mesh_builder(this, "");
+ loader.revert(&mesh_builder);
+}
+
+}