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authorFrederico Linhares <fred@linhares.blue>2024-03-23 19:05:26 -0300
committerFrederico Linhares <fred@linhares.blue>2024-03-23 19:12:24 -0300
commit8acb4a0aad7f4d1b2438010d487489a9641e30cb (patch)
tree50a0fc3094e1d5e29a1fbcc8d7f94ffa2561fa84 /src/core.cpp
parentbf240d7eeaa89657462b705849fde56e54e237db (diff)
fixt Make skeletal mesh work properly
Diffstat (limited to 'src/core.cpp')
-rw-r--r--src/core.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core.cpp b/src/core.cpp
index 3de9da5..1aeb111 100644
--- a/src/core.cpp
+++ b/src/core.cpp
@@ -837,8 +837,8 @@ const CommandChain cg_sCore::loader{
&unload_vk_graphics_pipeline_2d_wired_layout},
{&load_vk_light, &unload_vk_light},
// TODO: finish skeletal mesh animation
- // {&load_vk_graphics_pipeline_3d_skeletal,
- // &unload_vk_graphics_pipeline_3d_skeletal},
+ {&load_vk_graphics_pipeline_3d_skeletal,
+ &unload_vk_graphics_pipeline_3d_skeletal},
{&load_vk_graphics_pipeline_3d, &unload_vk_graphics_pipeline_3d},
{&load_vk_graphics_pipeline_sprite_3d,
&unload_vk_graphics_pipeline_sprite_3d},