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authorFrederico Linhares <fred@linhares.blue>2023-09-30 14:34:22 -0300
committerFrederico Linhares <fred@linhares.blue>2023-09-30 14:44:29 -0300
commit8b7b509077c52093a9fa936c0462248a24646c90 (patch)
tree2f005557813ae9ec52bbf3d1df8cd588f36851a3 /src/skeletal_mesh.cpp
parentb44c79e11ba574c74ae650e1430b1d173aacc910 (diff)
refa Remove redundant render pass
* src/vk/render_pass.hpp: Both 2D pipelines used identical render passes. I merged both in a single render pass. * src/vk/renderer.cpp (Renderer::draw): Use only one render pass for both 2D graphics pipelines.
Diffstat (limited to 'src/skeletal_mesh.cpp')
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