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authorFrederico Linhares <fred@linhares.blue>2023-05-31 07:26:14 -0300
committerFrederico Linhares <fred@linhares.blue>2023-05-31 07:26:14 -0300
commit8aa0799658c273d6a03005c0a95b9b5ffc80e226 (patch)
treebd7e72b4f980261f49d15ee5e8e74a7ad08d3fde /src/sprite_implementation.cpp
parent341a669921023845ec55dd1f3c8738d16f37d3ec (diff)
fixt Remove YAML from engine
* README.markdown: Remove a dependency that no longer exists and add one that was missing. * src/candy_gear.cpp: Remove YAML from the engine as mruby already provides it. * src/sprite_implementation.cpp, src/sprite_implementation.hpp: Remove unused code.
Diffstat (limited to 'src/sprite_implementation.cpp')
-rw-r--r--src/sprite_implementation.cpp59
1 files changed, 0 insertions, 59 deletions
diff --git a/src/sprite_implementation.cpp b/src/sprite_implementation.cpp
deleted file mode 100644
index caa56a2..0000000
--- a/src/sprite_implementation.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * Copyright 2022 Frederico de Oliveira Linhares
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "sprite_implementation.hpp"
-
-#include <cstring>
-#include <fstream>
-
-#include <yaml-cpp/yaml.h>
-
-bool
-cg_SpriteArray_constructor(
- struct cg_SpriteArray_s *self, const char *file_path)
-{
- YAML::Node root = YAML::LoadFile(file_path);
- self->len = root.size();
- self->sprites = new cg_Sprite_s[self->len];
-
- int index = 0;
- for(YAML::const_iterator sprite_node = root.begin();
- sprite_node != root.end();
- sprite_node++)
- {
- cg_Sprite_s *sprite = &self->sprites[index];
-
- auto node_name = sprite_node->first.as<std::string>();
- sprite->name = new char[node_name.size() + 1];
- strcpy(sprite->name, node_name.c_str());
-
- sprite->x = sprite_node->second["x"].as<int32_t>();
- sprite->y = sprite_node->second["y"].as<int32_t>();
- sprite->width = sprite_node->second["width"].as<int32_t>();
- sprite->height = sprite_node->second["height"].as<int32_t>();
-
- index++;
- }
-
- return true;
-}
-
-void
-cg_SpriteArray_destructor(struct cg_SpriteArray_s *self)
-{
- for(auto i = 0; i < self->len; i++) delete[] self->sprites[i].name;
- delete[] self->sprites;
-}