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authorFrederico Linhares <fred@linhares.blue>2023-09-07 15:14:14 -0300
committerFrederico Linhares <fred@linhares.blue>2023-09-15 14:12:15 -0300
commit25bf78bfb4785e2cbed683cc56d3cec4271d8b5a (patch)
tree6fa728091bd662ee0c90a7490bc5ee8e6e23cac4 /src/vk/animation.hpp
parente1399befee43ab4549c31ce179e900ad71651edc (diff)
feat Create skeletal mesh
Diffstat (limited to 'src/vk/animation.hpp')
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+/*
+ * Copyright 2022-2023 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef CANDY_GEAR_VK_ANIMATION_H
+#define CANDY_GEAR_VK_ANIMATION_H 1
+
+#include <vector>
+
+#include "core.hpp"
+#include "animation/frame.hpp"
+
+namespace VK
+{
+
+struct Bone
+{
+ glm::mat4x4 offset_matrix;
+
+ Bone(glm::mat4 offset_matrix);
+};
+
+struct BoneTransform
+{
+ uint32_t bone_id;
+ Channel<glm::vec3> positions;
+ Channel<glm::quat> rotations;
+ Channel<glm::vec3> scales;
+};
+
+struct Animation
+{
+ std::vector<BoneTransform> bone_transforms;
+ float final_time;
+};
+
+}
+
+#endif /* CANDY_GEAR_VK_ANIMATION_H */