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author | Frederico Linhares <fred@linhares.blue> | 2022-09-08 13:59:17 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2022-09-08 13:59:17 -0300 |
commit | e386b9fd4ebc13a6a04def65585e795f4d39335d (patch) | |
tree | 76b37c85cba4730fefa3f14c8fcb72d1625175b2 /src/vk/graphics_pipeline_2d.hpp | |
parent | 2c60f5d4e44fec3b74d78dffe074416aec8a169f (diff) |
refa Move layouts away from graphics pipelines
Diffstat (limited to 'src/vk/graphics_pipeline_2d.hpp')
-rw-r--r-- | src/vk/graphics_pipeline_2d.hpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/vk/graphics_pipeline_2d.hpp b/src/vk/graphics_pipeline_2d.hpp index dc122be..193c06d 100644 --- a/src/vk/graphics_pipeline_2d.hpp +++ b/src/vk/graphics_pipeline_2d.hpp @@ -27,10 +27,6 @@ namespace VK struct GraphicsPipeline2D { - VkDescriptorSetLayout descriptor_set_layout_projection; - VkDescriptorSetLayout descriptor_set_layout_sprite; - VkPipelineLayout pipeline_layout; - // FIXME: if this vector get resized, it will cause a segmentation fault! std::vector<UniformBuffer> ub_projection; |