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authorFrederico Linhares <fred@linhares.blue>2024-05-08 17:56:29 -0300
committerFrederico Linhares <fred@linhares.blue>2024-05-08 17:56:29 -0300
commit43821b0cffc5aa419c0218992f06f8962ae54a13 (patch)
tree97bdbbf710a78e6dcb181d92dd83e98d8b329c6d /src/vk/renderer.cpp
parent70e156d47346ae3198c623e0af75e5703f894db3 (diff)
refa Rename graphical engine to BluCat
Diffstat (limited to 'src/vk/renderer.cpp')
-rw-r--r--src/vk/renderer.cpp413
1 files changed, 0 insertions, 413 deletions
diff --git a/src/vk/renderer.cpp b/src/vk/renderer.cpp
deleted file mode 100644
index 0f7f804..0000000
--- a/src/vk/renderer.cpp
+++ /dev/null
@@ -1,413 +0,0 @@
-/*
- * Copyright 2022-2023 Frederico de Oliveira Linhares
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "renderer.hpp"
-
-#include <array>
-
-#include "../core.hpp"
-#include "uniform_data_object.hpp"
-
-namespace
-{
-
-void
-load_descriptor_pool(void *obj)
-{
- auto self = static_cast<VK::Renderer*>(obj);
-
- uint32_t uniform_buffer_count = 0;
- for(auto &view : self->views_3d)
- uniform_buffer_count += (view->ub_3d.size() + view->ub_2d.size());
- for(auto &view : self->views_2d)
- uniform_buffer_count += (view->ub_2d.size());
-
- VkDescriptorPoolSize descriptor_pool_size{};
- descriptor_pool_size.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- descriptor_pool_size.descriptorCount = uniform_buffer_count;
-
- VkDescriptorPoolCreateInfo pool_info{};
- pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- pool_info.pNext = nullptr;
- pool_info.flags = 0;
- pool_info.maxSets = uniform_buffer_count;
- pool_info.poolSizeCount = 1;
- pool_info.pPoolSizes = &descriptor_pool_size;
-
- if(vkCreateDescriptorPool(
- cg_core.vk_device_with_swapchain->device, &pool_info, nullptr,
- &self->descriptor_pool) != VK_SUCCESS)
- throw CommandError{"Failed to create a Vulkan descriptor pool."};
-
- for(auto &view : self->views_3d)
- view->load_descriptor_sets(self->descriptor_pool);
- for(auto &view : self->views_2d)
- view->load_descriptor_sets(self->descriptor_pool);
-}
-
-void
-unload_descriptor_pool(void *obj)
-{
- auto self = static_cast<VK::Renderer*>(obj);
-
- for(auto &view : self->views_3d) view->unload_descriptor_sets();
- for(auto &view : self->views_2d) view->unload_descriptor_sets();
-
- vkDestroyDescriptorPool(
- cg_core.vk_device_with_swapchain->device, self->descriptor_pool,
- nullptr);
-}
-
-void
-load_queue_family(void *obj)
-{
- auto self = static_cast<VK::Renderer*>(obj);
-
- self->queue_family =
- cg_core.vk_device_with_swapchain->get_queue_family_with_presentation();
-}
-
-void
-load_command_pool(void *obj)
-{
- auto self = static_cast<VK::Renderer*>(obj);
-
- VkCommandPoolCreateInfo create_info{};
- create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- create_info.pNext = nullptr;
- create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
- create_info.queueFamilyIndex = self->queue_family->family_index;
-
- vkCreateCommandPool(
- self->queue_family->device->device, &create_info, nullptr,
- &self->command_pool);
-}
-
-void
-unload_command_pool(void *obj)
-{
- auto self = static_cast<VK::Renderer*>(obj);
-
- vkWaitForFences(cg_core.vk_device_with_swapchain->device,
- VK::Swapchain::max_frames_in_flight,
- cg_core.vk_swapchain->in_flight_fences.data(), VK_TRUE,
- std::numeric_limits<uint64_t>::max());
- vkDestroyCommandPool(
- self->queue_family->device->device, self->command_pool, nullptr);
-}
-
-void
-load_draw_command_buffer(void *obj)
-{
- auto self = static_cast<VK::Renderer*>(obj);
-
- // FIXME: 3 is a magical number, triple buffering.
- self->draw_command_buffers.resize(3);
-
- VkCommandBufferAllocateInfo allocate_info{};
- allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- allocate_info.pNext = nullptr;
- allocate_info.commandPool = self->command_pool;
- allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- allocate_info.commandBufferCount = self->draw_command_buffers.size();
-
- if(vkAllocateCommandBuffers(
- self->queue_family->device->device, &allocate_info,
- self->draw_command_buffers.data()) != VK_SUCCESS)
- throw CommandError{"Vulkan draw command buffers could not be allocated."};
-}
-
-const CommandChain loader{
- {&load_descriptor_pool, &unload_descriptor_pool},
- {&load_queue_family, nullptr},
- {&load_command_pool, &unload_command_pool},
- {&load_draw_command_buffer, nullptr}
-};
-
-}
-
-namespace VK
-{
-
-Renderer::Renderer(std::vector<std::shared_ptr<View2D>> views_2d,
- std::vector<std::shared_ptr<View3D>> views_3d):
- skeletal_models_to_draw{cg_core.vk_swapchain->images_count},
- static_models_to_draw{cg_core.vk_swapchain->images_count},
- sprites_3d_to_draw{cg_core.vk_swapchain->images_count},
- views_2d{views_2d},
- views_3d{views_3d}
-{
- loader.execute(this);
-}
-
-Renderer::Renderer(std::initializer_list<std::shared_ptr<View2D>> views_2d,
- std::initializer_list<std::shared_ptr<View3D>> views_3d):
- Renderer(std::vector(views_2d), std::vector(views_3d))
-{
-}
-
-Renderer::~Renderer()
-{
- loader.revert(this);
-}
-
-void
-Renderer::draw()
-{
- auto fence_status = vkGetFenceStatus(
- cg_core.vk_device_with_swapchain->device,
- cg_core.vk_swapchain->in_flight_fences[
- cg_core.vk_swapchain->current_frame]);
-
- if(fence_status == VK_SUCCESS)
- {
- auto next_frame = cg_core.vk_swapchain->current_frame + 1;
- if(next_frame == Swapchain::max_frames_in_flight) next_frame = 0;
-
- vkResetFences(cg_core.vk_device_with_swapchain->device, 1,
- &cg_core.vk_swapchain->in_flight_fences[
- cg_core.vk_swapchain->current_frame]);
-
- uint32_t image_index;
- vkAcquireNextImageKHR(
- cg_core.vk_device_with_swapchain->device,
- cg_core.vk_swapchain->swapchain, std::numeric_limits<uint64_t>::max(),
- cg_core.vk_swapchain->image_available_semaphores[
- cg_core.vk_swapchain->current_frame], VK_NULL_HANDLE, &image_index);
-
- VkCommandBuffer draw_command_buffer =
- this->draw_command_buffers[cg_core.vk_swapchain->current_frame];
- vkResetCommandBuffer(draw_command_buffer, 0);
-
- // Begin command buffer.
- {
- VkCommandBufferBeginInfo begin_info{};
- begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- begin_info.flags = 0;
- begin_info.pInheritanceInfo = nullptr;
- if (vkBeginCommandBuffer(draw_command_buffer, &begin_info) != VK_SUCCESS)
- throw std::runtime_error{"Failed to beggin draw command buffer."};
- }
-
- // 3D drawing.
- {
- // Dark gray blue.
- std::array<VkClearValue, 2> clear_values{};
- clear_values[0].color = {0.12f, 0.12f, 0.18f, 1.0f};
- clear_values[1].depthStencil = {1.0f, 0};
-
- { // Update world uniform buffer
- UDOWorld3D_Vert ubo_world_3d_vert{};
- ubo_world_3d_vert.ambient_light_color =
- glm::vec4{0.25, 0.25, 0.25, 1.0};
- cg_core.vk_light->ub_world_vert[image_index].copy_data(
- &ubo_world_3d_vert);
-
- UDOWorld3D_Frag ubo_world_3d_frag{};
- ubo_world_3d_frag.directional_light_direction =
- glm::vec3{-0.57735, 0.57735, -0.57735};
- ubo_world_3d_frag.directional_light_color =
- glm::vec4{0.8, 0.8, 0.8, 1.0};
- cg_core.vk_light->ub_world_frag[image_index].copy_data(
- &ubo_world_3d_frag);
- }
-
- VkRenderPassBeginInfo render_pass_begin{};
- render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- render_pass_begin.pNext = nullptr;
- render_pass_begin.renderPass = cg_core.vk_render_pass->pipeline_3d;
- render_pass_begin.framebuffer =
- cg_core.vk_framebuffer->pipeline_3d[image_index];
- render_pass_begin.renderArea.offset = {0, 0};
- render_pass_begin.renderArea.extent = {
- static_cast<uint32_t>(cg_core.display_width),
- static_cast<uint32_t>(cg_core.display_height)};
- render_pass_begin.clearValueCount = clear_values.size();
- render_pass_begin.pClearValues = clear_values.data();
-
- vkCmdBeginRenderPass(
- draw_command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
- }
-
- for(auto &view: this->views_3d)
- {
- { // Set viewport
- VkViewport vk_viewport{};
- vk_viewport.x = view->region.x;
- vk_viewport.y = view->region.y;
- vk_viewport.width = view->region.z;
- vk_viewport.height = view->region.w;
- vk_viewport.minDepth = 0.0f;
- vk_viewport.maxDepth = 1.0f;
- vkCmdSetViewport(draw_command_buffer, 0, 1, &vk_viewport);
-
- VkRect2D vk_scissor{};
- vk_scissor.offset.x = static_cast<int32_t>(view->region.x);
- vk_scissor.offset.y = static_cast<int32_t>(view->region.y);
- vk_scissor.extent.width = static_cast<uint32_t>(view->region.z);
- vk_scissor.extent.height = static_cast<uint32_t>(view->region.w);
- vkCmdSetScissor(draw_command_buffer, 0, 1, &vk_scissor);
- }
-
- cg_core.vk_graphics_pipeline_3d->draw(
- view, draw_command_buffer, cg_core.vk_swapchain->current_frame,
- image_index);
-
- cg_core.vk_graphics_pipeline_sprite_3d->draw(
- view, draw_command_buffer, cg_core.vk_swapchain->current_frame,
- image_index);
-
- cg_core.vk_graphics_pipeline_3d_skeletal->draw(
- view, draw_command_buffer, cg_core.vk_swapchain->current_frame,
- image_index);
-
- { // Update view uniform buffers
- VK::UDOView3D ubo_view_3d{};
-
- // View matrix.
- glm::mat4 translation_matrix{1.0f};
- translation_matrix = glm::translate(
- translation_matrix, *view->camera_position);
- glm::mat4 rotation_matrix{glm::toMat4(*view->camera_orientation)};
- ubo_view_3d.view = glm::inverse(translation_matrix * rotation_matrix);
-
- // Projection matrix.
- ubo_view_3d.proj = glm::perspective(
- glm::radians(view->field_of_view),
- view->region.z / view->region.w,
- 0.1f, 100.0f);
-
- view->ub_3d[image_index].copy_data(&ubo_view_3d);
- }
- }
-
- vkCmdEndRenderPass(draw_command_buffer);
-
- { // 2D render pass
- VkRenderPassBeginInfo render_pass_begin{};
- render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- render_pass_begin.pNext = nullptr;
- render_pass_begin.renderPass = cg_core.vk_render_pass->pipeline_2d;
- render_pass_begin.framebuffer =
- cg_core.vk_framebuffer->pipeline_2d[image_index];
- render_pass_begin.renderArea.offset = {0, 0};
- render_pass_begin.renderArea.extent = {
- static_cast<uint32_t>(cg_core.display_width),
- static_cast<uint32_t>(cg_core.display_height)};
- render_pass_begin.clearValueCount = 0;
- render_pass_begin.pClearValues = nullptr;
-
- vkCmdBeginRenderPass(
- draw_command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
-
- }
-
- { // 2D solid drawing
- for(auto &view: this->views_2d)
- cg_core.vk_graphics_pipeline_2d_solid->draw(
- view, draw_command_buffer, cg_core.vk_swapchain->current_frame,
- next_frame, image_index);
-
- for(auto &view: this->views_3d)
- cg_core.vk_graphics_pipeline_2d_solid->draw(
- view, draw_command_buffer, cg_core.vk_swapchain->current_frame,
- next_frame, image_index);
- }
-
- { // 2D wired drawing
- for(auto &view: this->views_2d)
- cg_core.vk_graphics_pipeline_2d_wired->draw(
- view, draw_command_buffer, cg_core.vk_swapchain->current_frame,
- next_frame, image_index);
-
- for(auto &view: this->views_3d)
- cg_core.vk_graphics_pipeline_2d_wired->draw(
- view, draw_command_buffer, cg_core.vk_swapchain->current_frame,
- next_frame, image_index);
- }
-
- vkCmdEndRenderPass(draw_command_buffer);
-
- // End command buffer.
- if(vkEndCommandBuffer(draw_command_buffer) != VK_SUCCESS)
- throw std::runtime_error{"Failed to end draw command buffer."};
-
- // Submit drawing command.
- {
- auto queue{this->queue_family->get_queue()};
-
- VkSemaphore wait_semaphores[]{
- cg_core.vk_swapchain->image_available_semaphores[
- cg_core.vk_swapchain->current_frame]};
- VkPipelineStageFlags wait_stages[] =
- {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
- VkSemaphore signal_semaphores[]{
- cg_core.vk_swapchain->render_finished_semaphores[
- cg_core.vk_swapchain->current_frame]};
-
- VkSubmitInfo submit_info{};
- submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- submit_info.pNext = nullptr;
- submit_info.waitSemaphoreCount = 1;
- submit_info.pWaitSemaphores = wait_semaphores;
- submit_info.pWaitDstStageMask = wait_stages;
- submit_info.commandBufferCount = 1;
- submit_info.pCommandBuffers = &draw_command_buffer;
- submit_info.signalSemaphoreCount = 1;
- submit_info.pSignalSemaphores = signal_semaphores;
-
- if(vkQueueSubmit(
- queue.queue, 1, &submit_info, cg_core.vk_swapchain->in_flight_fences[
- cg_core.vk_swapchain->current_frame]) != VK_SUCCESS)
- throw std::runtime_error{"Failed to submit draw command buffer."};
-
- VkSwapchainKHR swap_chains[]{cg_core.vk_swapchain->swapchain};
-
- VkPresentInfoKHR present_info{};
- present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
- present_info.pNext = nullptr;
- present_info.waitSemaphoreCount = 1;
- present_info.pWaitSemaphores = signal_semaphores;
- present_info.swapchainCount = 1;
- present_info.pSwapchains = swap_chains;
- present_info.pImageIndices = &image_index;
- present_info.pResults = nullptr;
-
- vkQueuePresentKHR(queue.queue, &present_info);
- }
-
- // Prepare for the next frame.
- {
- this->skeletal_models_to_draw[next_frame].clear();
- this->static_models_to_draw[next_frame].clear();
- this->sprites_3d_to_draw[next_frame].clear();
- cg_core.vk_swapchain->current_frame = next_frame;
- }
- }
- else
- {
- // Clear images for the current frame because we are skipping this frame.
- this->skeletal_models_to_draw[cg_core.vk_swapchain->current_frame].clear();
- this->static_models_to_draw[cg_core.vk_swapchain->current_frame].clear();
- this->sprites_3d_to_draw[cg_core.vk_swapchain->current_frame].clear();
- for(auto &view: this->views_2d)
- view->sprites_to_draw[cg_core.vk_swapchain->current_frame].clear();
- for(auto &view: this->views_3d)
- view->sprites_to_draw[cg_core.vk_swapchain->current_frame].clear();
- }
-}
-
-}