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author | Frederico Linhares <fred@linhares.blue> | 2024-04-16 13:08:26 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2024-04-16 13:08:26 -0300 |
commit | 6955a5acb16587b09cad928b504f832a686994bd (patch) | |
tree | ed1a89699a48f6d5d76dd57702f61b2f5a8432ad /src/vk/renderer.cpp | |
parent | e0f8999d9525dd1ac46762a3b8629a1a3eaa7bd7 (diff) |
refa Simplify code for rendering 3d objects
Diffstat (limited to 'src/vk/renderer.cpp')
-rw-r--r-- | src/vk/renderer.cpp | 55 |
1 files changed, 46 insertions, 9 deletions
diff --git a/src/vk/renderer.cpp b/src/vk/renderer.cpp index 21e0421..0f7f804 100644 --- a/src/vk/renderer.cpp +++ b/src/vk/renderer.cpp @@ -242,21 +242,58 @@ Renderer::draw() draw_command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE); } - for(auto &view: this->views_3d) - cg_core.vk_graphics_pipeline_3d->draw( - view, draw_command_buffer, cg_core.vk_swapchain->current_frame, - image_index); + for(auto &view: this->views_3d) + { + { // Set viewport + VkViewport vk_viewport{}; + vk_viewport.x = view->region.x; + vk_viewport.y = view->region.y; + vk_viewport.width = view->region.z; + vk_viewport.height = view->region.w; + vk_viewport.minDepth = 0.0f; + vk_viewport.maxDepth = 1.0f; + vkCmdSetViewport(draw_command_buffer, 0, 1, &vk_viewport); + + VkRect2D vk_scissor{}; + vk_scissor.offset.x = static_cast<int32_t>(view->region.x); + vk_scissor.offset.y = static_cast<int32_t>(view->region.y); + vk_scissor.extent.width = static_cast<uint32_t>(view->region.z); + vk_scissor.extent.height = static_cast<uint32_t>(view->region.w); + vkCmdSetScissor(draw_command_buffer, 0, 1, &vk_scissor); + } + + cg_core.vk_graphics_pipeline_3d->draw( + view, draw_command_buffer, cg_core.vk_swapchain->current_frame, + image_index); - for(auto &view: this->views_3d) - cg_core.vk_graphics_pipeline_sprite_3d->draw( - view, draw_command_buffer, cg_core.vk_swapchain->current_frame, - image_index); + cg_core.vk_graphics_pipeline_sprite_3d->draw( + view, draw_command_buffer, cg_core.vk_swapchain->current_frame, + image_index); - for(auto &view: this->views_3d) cg_core.vk_graphics_pipeline_3d_skeletal->draw( view, draw_command_buffer, cg_core.vk_swapchain->current_frame, image_index); + { // Update view uniform buffers + VK::UDOView3D ubo_view_3d{}; + + // View matrix. + glm::mat4 translation_matrix{1.0f}; + translation_matrix = glm::translate( + translation_matrix, *view->camera_position); + glm::mat4 rotation_matrix{glm::toMat4(*view->camera_orientation)}; + ubo_view_3d.view = glm::inverse(translation_matrix * rotation_matrix); + + // Projection matrix. + ubo_view_3d.proj = glm::perspective( + glm::radians(view->field_of_view), + view->region.z / view->region.w, + 0.1f, 100.0f); + + view->ub_3d[image_index].copy_data(&ubo_view_3d); + } + } + vkCmdEndRenderPass(draw_command_buffer); { // 2D render pass |