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authorFrederico Linhares <fred@linhares.blue>2024-05-08 17:56:29 -0300
committerFrederico Linhares <fred@linhares.blue>2024-05-08 17:56:29 -0300
commit43821b0cffc5aa419c0218992f06f8962ae54a13 (patch)
tree97bdbbf710a78e6dcb181d92dd83e98d8b329c6d /src/vk/skeletal_model.cpp
parent70e156d47346ae3198c623e0af75e5703f894db3 (diff)
refa Rename graphical engine to BluCat
Diffstat (limited to 'src/vk/skeletal_model.cpp')
-rw-r--r--src/vk/skeletal_model.cpp238
1 files changed, 0 insertions, 238 deletions
diff --git a/src/vk/skeletal_model.cpp b/src/vk/skeletal_model.cpp
deleted file mode 100644
index d2739c4..0000000
--- a/src/vk/skeletal_model.cpp
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
- * Copyright 2022-2023 Frederico de Oliveira Linhares
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "skeletal_model.hpp"
-
-#include "../core.hpp"
-#include "uniform_data_object.hpp"
-
-namespace
-{
-
-void
-load_uniform_buffers(void *obj)
-{
- auto self = static_cast<VK::SkeletalModel*>(obj);
-
- try
- {
- self->uniform_buffers.reserve(cg_core.vk_swapchain->images_count);
- for(auto i{0}; i < cg_core.vk_swapchain->images_count; i++)
- self->uniform_buffers.emplace_back(
- cg_core.vk_device_with_swapchain, sizeof(VK::UDOSkeletalModel));
- }
- catch(const std::exception& e)
- {
- throw CommandError{e.what()};
- }
-}
-
-void
-unload_uniform_buffers(void *obj)
-{
- auto self = static_cast<VK::SkeletalModel*>(obj);
-
- self->uniform_buffers.clear();
-}
-
-void
-load_descriptor_set_pool(void *obj)
-{
- auto self = static_cast<VK::SkeletalModel*>(obj);
-
- std::array<VkDescriptorPoolSize, 1> descriptor_pool_sizes{};
- descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- descriptor_pool_sizes[0].descriptorCount =
- self->uniform_buffers.size();
-
- VkDescriptorPoolCreateInfo pool_info{};
- pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- pool_info.pNext = nullptr;
- pool_info.flags = 0;
- pool_info.maxSets = self->uniform_buffers.size();
- pool_info.poolSizeCount = descriptor_pool_sizes.size();
- pool_info.pPoolSizes = descriptor_pool_sizes.data();
-
- if(vkCreateDescriptorPool(
- self->skeletal_mesh->queue_family->device->device, &pool_info, nullptr,
- &self->descriptor_pool) != VK_SUCCESS)
- throw CommandError{"Failed to create a Vulkan descriptor pool."};
-}
-
-void
-unload_descriptor_set_pool(void *obj)
-{
- auto self = static_cast<VK::SkeletalModel*>(obj);
-
- vkDestroyDescriptorPool(
- self->skeletal_mesh->queue_family->device->device, self->descriptor_pool,
- nullptr);
-}
-
-void
-load_descriptor_sets(void *obj)
-{
- auto self = static_cast<VK::SkeletalModel*>(obj);
-
- std::vector<VkDescriptorSetLayout> layouts(
- cg_core.vk_swapchain->images_count,
- cg_core.vk_descriptor_set_layout->model);
-
- VkDescriptorSetAllocateInfo alloc_info{};
- alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- alloc_info.descriptorPool = self->descriptor_pool;
- alloc_info.descriptorSetCount = layouts.size();
- alloc_info.pSetLayouts = layouts.data();
-
- self->descriptor_sets.resize(layouts.size());
- if(vkAllocateDescriptorSets(
- self->skeletal_mesh->queue_family->device->device, &alloc_info,
- self->descriptor_sets.data()) != VK_SUCCESS)
- CommandError{"Failed to create Vulkan descriptor set."};
-}
-
-void
-load_buffers_to_descriptor_sets(void *obj)
-{
- auto self = static_cast<VK::SkeletalModel*>(obj);
-
- for(auto i{0}; i < self->uniform_buffers.size(); i++)
- {
- VkDescriptorBufferInfo buffer_info{};
- buffer_info.buffer = self->uniform_buffers[i].buffer;
- buffer_info.offset = 0;
- buffer_info.range = sizeof(VK::UDOSkeletalModel);
-
- std::array<VkWriteDescriptorSet, 1> write_descriptors{};
- write_descriptors[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write_descriptors[0].dstSet = self->descriptor_sets[i];
- write_descriptors[0].dstBinding = 0;
- write_descriptors[0].dstArrayElement = 0;
- write_descriptors[0].descriptorCount = 1;
- write_descriptors[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- write_descriptors[0].pBufferInfo = &buffer_info;
- write_descriptors[0].pImageInfo = nullptr;
- write_descriptors[0].pTexelBufferView = nullptr;
-
- vkUpdateDescriptorSets(
- cg_core.vk_device_with_swapchain->device, write_descriptors.size(),
- write_descriptors.data(), 0, nullptr);
- }
-}
-
-static const CommandChain loader{
- {&load_uniform_buffers, &unload_uniform_buffers},
- {&load_descriptor_set_pool, &unload_descriptor_set_pool},
- {&load_descriptor_sets, nullptr},
- {&load_buffers_to_descriptor_sets, nullptr}
-};
-
-}
-
-namespace VK
-{
-
-SkeletalModel::SkeletalModel(
- std::shared_ptr<SkeletalMesh> skeletal_mesh,
- std::shared_ptr<Texture> texture, std::shared_ptr<glm::vec3> position,
- std::shared_ptr<glm::quat> orientation):
- skeletal_mesh{skeletal_mesh},
- texture{texture},
- position{position},
- orientation{orientation},
- animation_index{0},
- animation_time{0.0f},
- bone_transforms(SKELETAL_MESH_MAX_NUM_OF_BONES)
-{
- loader.execute(this);
-
- for(int i{0}; i < skeletal_mesh->bones.size(); i++)
- this->bone_transforms[i] = skeletal_mesh->bones[i].offset_matrix;
-}
-
-SkeletalModel::~SkeletalModel()
-{
- loader.revert(this);
-}
-
-void
-SkeletalModel::tick(float delta)
-{
- VK::Animation *current_animation =
- &this->skeletal_mesh->animations[this->animation_index];
-
- { // update time
- this->animation_time += delta;
- if(this->animation_time > current_animation->final_time)
- {
- this->animation_time -= current_animation->final_time;
- for(VK::BoneTransform &bone_transform:
- current_animation->bone_transforms)
- {
- bone_transform.positions.current_index = 0;
- bone_transform.rotations.current_index = 0;
- bone_transform.scales.current_index = 0;
- }
- }
- }
-
- for(int i{0}; i < current_animation->bone_transforms.size(); i++)
- {
- VK::BoneTransform *bone_transform = &current_animation->bone_transforms[i];
-
- auto position{bone_transform->positions.interpolate(
- this->animation_time,
- [](glm::vec3 frame)
- {
- return glm::translate(glm::mat4(1.0f), frame);
- },
- [](glm::vec3 previous_frame, glm::vec3 next_frame, float scale_factor)
- {
- glm::vec3 final_position{glm::mix(
- previous_frame, next_frame, scale_factor)};
- return glm::translate(glm::mat4(1.0f), final_position);
- })};
-
- auto rotation{bone_transform->rotations.interpolate(
- this->animation_time,
- [](glm::quat frame)
- {
- return glm::toMat4(glm::normalize(frame));
- },
- [](glm::quat previous_frame, glm::quat next_frame, float scale_factor)
- {
- return glm::toMat4(glm::slerp(
- previous_frame, next_frame, scale_factor));
- })};
-
- auto scale{bone_transform->scales.interpolate(
- this->animation_time,
- [](glm::vec3 frame)
- {
- return glm::scale(glm::mat4(1.0f), frame);
- },
- [](glm::vec3 previous_frame, glm::vec3 next_frame, float scale_factor)
- {
- glm::vec3 scale{glm::mix(
- previous_frame, next_frame, scale_factor)};
- return glm::scale(glm::mat4(1.0f), scale);
- })};
-
- this->bone_transforms[i] = position * rotation * scale;
- }
-}
-
-}