diff options
author | Frederico Linhares <fred@linhares.blue> | 2024-02-06 17:37:20 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2024-03-23 19:12:24 -0300 |
commit | bf240d7eeaa89657462b705849fde56e54e237db (patch) | |
tree | 0bd3f9826dd2d4d88f9da1ec77ba8f1b27b41be1 /src/vk/skeletal_model.cpp | |
parent | 8d7e40e0b2b592efc7bcf7101ee362ec61f1989f (diff) |
refa Use quaternion for orientation
Diffstat (limited to 'src/vk/skeletal_model.cpp')
-rw-r--r-- | src/vk/skeletal_model.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vk/skeletal_model.cpp b/src/vk/skeletal_model.cpp index b2d5fc3..d2739c4 100644 --- a/src/vk/skeletal_model.cpp +++ b/src/vk/skeletal_model.cpp @@ -148,11 +148,11 @@ namespace VK SkeletalModel::SkeletalModel( std::shared_ptr<SkeletalMesh> skeletal_mesh, std::shared_ptr<Texture> texture, std::shared_ptr<glm::vec3> position, - std::shared_ptr<glm::vec3> rotation): + std::shared_ptr<glm::quat> orientation): skeletal_mesh{skeletal_mesh}, texture{texture}, position{position}, - rotation{rotation}, + orientation{orientation}, animation_index{0}, animation_time{0.0f}, bone_transforms(SKELETAL_MESH_MAX_NUM_OF_BONES) |