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authorFrederico Linhares <fred@linhares.blue>2022-08-30 17:45:40 -0300
committerFrederico Linhares <fred@linhares.blue>2022-08-30 17:45:40 -0300
commitf1f1576543bb4e0f3b9bc4cd0ba4a12a70546c3c (patch)
tree87160fb7462ee5b4385ba6e9b0ccb51657b2f796 /src/vk/sprite.cpp
parent42e03ddc3b28c41b81fb5410feb72750530ffa13 (diff)
feat Create 2d graphics pipeline
Diffstat (limited to 'src/vk/sprite.cpp')
-rw-r--r--src/vk/sprite.cpp226
1 files changed, 226 insertions, 0 deletions
diff --git a/src/vk/sprite.cpp b/src/vk/sprite.cpp
new file mode 100644
index 0000000..e00fcbe
--- /dev/null
+++ b/src/vk/sprite.cpp
@@ -0,0 +1,226 @@
+/*
+ * Copyright 2022 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "sprite.hpp"
+
+#include <array>
+
+#include "../core.hpp"
+#include "sprite.hpp"
+
+namespace
+{
+
+struct SpriteBuilder
+{
+ VK::Sprite *sprite;
+ glm::vec4 rect;
+
+ SpriteBuilder(VK::Sprite *sprite, glm::vec4 rect);
+};
+
+SpriteBuilder::SpriteBuilder(VK::Sprite *sprite, glm::vec4 rect):
+ sprite{sprite},
+ rect{rect}
+{
+}
+
+void
+load_mesh(void *obj)
+{
+ auto self = static_cast<SpriteBuilder*>(obj);
+
+ self->sprite->queue_family =
+ cg_core.vk_device_with_swapchain->get_queue_family_with_graphics();
+
+ glm::vec2 rect[VK::Sprite::vertex_count]{
+ glm::vec2{self->rect.x, self->rect.y},
+ glm::vec2{self->rect.x, self->rect.w},
+ glm::vec2{self->rect.z, self->rect.y},
+ glm::vec2{self->rect.z, self->rect.w}
+ };
+
+ void *vertexes_data{&rect};
+ static const size_t vertexes_size =
+ sizeof(glm::vec2) * VK::Sprite::vertex_count;
+ self->sprite->source_buffer = new VK::SourceBuffer{
+ self->sprite->queue_family->device, vertexes_data, vertexes_size};
+ self->sprite->vertex_buffer = new VK::DestinationBuffer{
+ self->sprite->queue_family, self->sprite->source_buffer,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT};
+}
+
+void
+unload_mesh(void *obj)
+{
+ auto self = static_cast<SpriteBuilder*>(obj);
+
+ delete self->sprite->vertex_buffer;
+ delete self->sprite->source_buffer;
+}
+
+void
+load_uniform_buffers(void *obj)
+{
+ auto self = static_cast<SpriteBuilder*>(obj);
+
+ self->sprite->ub_sprite_positions.reserve(
+ cg_core.vk_swapchain->images_count);
+ for(auto i{0}; i < cg_core.vk_swapchain->images_count; i++)
+ self->sprite->ub_sprite_positions.emplace_back(
+ cg_core.vk_device_with_swapchain, sizeof(VK::UBOSpritePositions));
+}
+
+void
+unload_uniform_buffers(void *obj)
+{
+ auto self = static_cast<SpriteBuilder*>(obj);
+
+ self->sprite->ub_sprite_positions.clear();
+}
+
+void
+load_descriptor_set_pool(void *obj)
+{
+ auto self = static_cast<SpriteBuilder*>(obj);
+
+ std::array<VkDescriptorPoolSize, 2> descriptor_pool_sizes{};
+ descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ descriptor_pool_sizes[0].descriptorCount =
+ self->sprite->ub_sprite_positions.size();
+ descriptor_pool_sizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ descriptor_pool_sizes[1].descriptorCount =
+ self->sprite->ub_sprite_positions.size();
+
+ VkDescriptorPoolCreateInfo pool_info{};
+ pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+ pool_info.pNext = nullptr;
+ pool_info.flags = 0;
+ pool_info.maxSets = self->sprite->ub_sprite_positions.size();
+ pool_info.poolSizeCount = descriptor_pool_sizes.size();
+ pool_info.pPoolSizes = descriptor_pool_sizes.data();
+
+ if(vkCreateDescriptorPool(
+ self->sprite->queue_family->device->device, &pool_info, nullptr,
+ &self->sprite->descriptor_pool) != VK_SUCCESS)
+ throw CommandError{"Failed to create a Vulkan descriptor pool."};
+
+}
+
+void
+unload_descriptor_set_pool(void *obj)
+{
+ auto self = static_cast<SpriteBuilder*>(obj);
+
+ vkDestroyDescriptorPool(
+ self->sprite->queue_family->device->device, self->sprite->descriptor_pool,
+ nullptr);
+}
+
+void
+load_descriptor_sets(void *obj)
+{
+ auto self = static_cast<SpriteBuilder*>(obj);
+
+ std::vector<VkDescriptorSetLayout> layouts(
+ cg_core.vk_swapchain->images_count,
+ cg_core.vk_graphics_pipeline_2d->descriptor_set_layout_sprites);
+
+ VkDescriptorSetAllocateInfo alloc_info{};
+ alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
+ alloc_info.descriptorPool = self->sprite->descriptor_pool;
+ alloc_info.descriptorSetCount = layouts.size();
+ alloc_info.pSetLayouts = layouts.data();
+
+ self->sprite->descriptor_sets.resize(layouts.size());
+ if(vkAllocateDescriptorSets(
+ self->sprite->queue_family->device->device, &alloc_info,
+ self->sprite->descriptor_sets.data()) != VK_SUCCESS)
+ CommandError{"Failed to create Vulkan descriptor set."};
+}
+
+void
+load_buffers_to_descriptor_sets(void *obj)
+{
+ auto self = static_cast<SpriteBuilder*>(obj);
+
+ for(auto i{0}; i < self->sprite->ub_sprite_positions.size(); i++)
+ {
+ VkDescriptorBufferInfo buffer_info{};
+ buffer_info.buffer = self->sprite->ub_sprite_positions[i].buffer;
+ buffer_info.offset = 0;
+ buffer_info.range = sizeof(VK::UBOSpritePositions);
+
+ VkDescriptorImageInfo image_info{};
+ image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ image_info.imageView = self->sprite->texture->view;
+ image_info.sampler = self->sprite->texture->sampler;
+
+ std::array<VkWriteDescriptorSet, 2> write_descriptors{};
+ write_descriptors[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ write_descriptors[0].dstSet = self->sprite->descriptor_sets[i];
+ write_descriptors[0].dstBinding = 0;
+ write_descriptors[0].dstArrayElement = 0;
+ write_descriptors[0].descriptorCount = 1;
+ write_descriptors[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ write_descriptors[0].pBufferInfo = &buffer_info;
+ write_descriptors[0].pImageInfo = nullptr;
+ write_descriptors[0].pTexelBufferView = nullptr;
+
+ write_descriptors[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ write_descriptors[1].dstSet = self->sprite->descriptor_sets[i];
+ write_descriptors[1].dstBinding = 1;
+ write_descriptors[1].dstArrayElement = 0;
+ write_descriptors[1].descriptorCount = 1;
+ write_descriptors[1].descriptorType =
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ write_descriptors[1].pBufferInfo = nullptr;
+ write_descriptors[1].pImageInfo = &image_info;
+ write_descriptors[1].pTexelBufferView = nullptr;
+
+ vkUpdateDescriptorSets(
+ cg_core.vk_device_with_swapchain->device, write_descriptors.size(),
+ write_descriptors.data(), 0, nullptr);
+ }
+}
+
+static const CommandChain loader{
+ {&load_mesh, &unload_mesh},
+ {&load_uniform_buffers, &unload_uniform_buffers},
+ {&load_descriptor_set_pool, &unload_descriptor_set_pool},
+ {&load_descriptor_sets, nullptr},
+ {&load_buffers_to_descriptor_sets, nullptr},
+};
+
+}
+
+namespace VK
+{
+
+Sprite::Sprite(std::shared_ptr<Texture> texture, glm::vec4 rect):
+ texture{texture}
+{
+ SpriteBuilder sprite_builder(this, rect);
+ loader.execute(&sprite_builder);
+}
+
+Sprite::~Sprite()
+{
+ SpriteBuilder sprite_builder(this, glm::vec4());
+ loader.revert(&sprite_builder);
+}
+
+}