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authorFrederico Linhares <fred@linhares.blue>2023-05-29 10:54:59 -0300
committerFrederico Linhares <fred@linhares.blue>2023-05-29 16:04:16 -0300
commit7f7515f22517509fb93ee1615c72006dca6abb03 (patch)
tree2799565116c209ff057809494e4b9eb0e90ec279 /src/vk/sprite.hpp
parentb8614162cdbb3817a7a58ceadf8b6b0d05fae952 (diff)
refa Sprite receives floats instead of Vector4D
* lib/menu.rb: Uses the new interface for Sprite. * src/sprite.cpp (Sprite#new, Sprite#draw): By requiring a Vector4D as an argument, sometimes the code calling a Sprite method needs to instantiate a Vector4D and use the stance once. The functions now require four float variables to eliminate this unnecessary instantiation.
Diffstat (limited to 'src/vk/sprite.hpp')
-rw-r--r--src/vk/sprite.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vk/sprite.hpp b/src/vk/sprite.hpp
index e053bba..5934501 100644
--- a/src/vk/sprite.hpp
+++ b/src/vk/sprite.hpp
@@ -44,7 +44,7 @@ struct Sprite
std::shared_ptr<Texture> texture;
- Sprite(std::shared_ptr<Texture> texture, glm::vec4 rect);
+ Sprite(std::shared_ptr<Texture> texture, glm::vec4 &rect);
~Sprite();
};