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authorFrederico Linhares <fred@linhares.blue>2022-08-30 17:45:40 -0300
committerFrederico Linhares <fred@linhares.blue>2022-08-30 17:45:40 -0300
commitf1f1576543bb4e0f3b9bc4cd0ba4a12a70546c3c (patch)
tree87160fb7462ee5b4385ba6e9b0ccb51657b2f796 /src/vk/sprite.hpp
parent42e03ddc3b28c41b81fb5410feb72750530ffa13 (diff)
feat Create 2d graphics pipeline
Diffstat (limited to 'src/vk/sprite.hpp')
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+/*
+ * Copyright 2022 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef CANDY_GEAR_VK_SPRITE_H
+#define CANDY_GEAR_VK_SPRITE_H 1
+
+#include <memory>
+#include <unordered_map>
+#include <vector>
+
+#include "core.hpp"
+#include "destination_buffer.hpp"
+#include "queue_family.hpp"
+#include "uniform_buffer.hpp"
+#include "texture.hpp"
+
+namespace VK
+{
+
+struct Sprite
+{
+ static const uint32_t vertex_count{4};
+
+ QueueFamily *queue_family;
+
+ SourceBuffer *source_buffer;
+ DestinationBuffer *vertex_buffer;
+
+ std::vector<UniformBuffer> ub_sprite_positions;
+
+ VkDescriptorPool descriptor_pool;
+ std::vector<VkDescriptorSet> descriptor_sets;
+
+ std::shared_ptr<Texture> texture;
+
+ Sprite(std::shared_ptr<Texture> texture, glm::vec4 rect);
+ ~Sprite();
+};
+
+}
+
+#endif /* CANDY_GEAR_VK_SPRITE_H */