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authorFrederico Linhares <fred@linhares.blue>2023-04-20 16:17:49 -0300
committerFrederico Linhares <fred@linhares.blue>2023-04-20 16:17:49 -0300
commit66cb556fb6f87d195aacf8a25ffafb86d524da19 (patch)
tree358b69272bd46190092e4297f85642033b493d0a /src/vk/texture.cpp
parent63748c1035d3fb39ad7b6ab1f6ad1f829ed85758 (diff)
feat Create text rendering system
Diffstat (limited to 'src/vk/texture.cpp')
-rw-r--r--src/vk/texture.cpp299
1 files changed, 236 insertions, 63 deletions
diff --git a/src/vk/texture.cpp b/src/vk/texture.cpp
index 020dd21..93bfe61 100644
--- a/src/vk/texture.cpp
+++ b/src/vk/texture.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright 2022 Frederico de Oliveira Linhares
+ * Copyright 2022-2023 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -27,57 +27,55 @@
namespace
{
-struct TextureBuilder
+inline void
+create_vulkan_image(
+ VkImage *image, VkDeviceMemory *device_memory, int width, int height,
+ uint32_t mip_levels)
+{
+ VkExtent3D vk_extent3d{};
+ vk_extent3d.width = width;
+ vk_extent3d.height = height;
+ vk_extent3d.depth = 1;
+
+ VK::Image::create(
+ cg_core.vk_device_with_swapchain,
+ image,
+ device_memory,
+ VK_FORMAT_R8G8B8A8_UNORM,
+ vk_extent3d,
+ mip_levels,
+ VK_IMAGE_TILING_OPTIMAL,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
+}
+
+struct ImageBuilder
{
VK::Texture *texture;
+};
+
+struct ImageTextureBuilder: public ImageBuilder
+{
std::string texture_path;
- TextureBuilder(VK::Texture *t, std::string tp);
- TextureBuilder(VK::Texture *t, const char* tp);
+ ImageTextureBuilder(VK::Texture *t, std::string tp);
+ ImageTextureBuilder(VK::Texture *t, const char* tp);
};
-TextureBuilder::TextureBuilder(VK::Texture *t, std::string tp):
- texture{t},
+ImageTextureBuilder::ImageTextureBuilder(VK::Texture *t, std::string tp):
texture_path{tp}
{
+ this->texture = t;
}
-TextureBuilder::TextureBuilder(VK::Texture *t, const char* tp):
- TextureBuilder{t, std::string(tp)}
+ImageTextureBuilder::ImageTextureBuilder(VK::Texture *t, const char* tp):
+ ImageTextureBuilder{t, std::string(tp)}
{
}
-void move_image_state(
- VkCommandBuffer vk_command_buffer, VkImage vk_image, VkFormat format,
- VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask,
- VkImageLayout old_layout, VkImageLayout new_layout,
- VkPipelineStageFlags source_stage, VkPipelineStageFlags destination_stage)
-{
- VkImageMemoryBarrier barrier{};
- barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- barrier.pNext = nullptr;
- barrier.srcAccessMask = src_access_mask;
- barrier.dstAccessMask = dst_access_mask;
- barrier.oldLayout = old_layout;
- barrier.newLayout = new_layout;
- barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
- barrier.image = vk_image;
- barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- barrier.subresourceRange.baseMipLevel = 0;
- barrier.subresourceRange.levelCount = 1;
- barrier.subresourceRange.baseArrayLayer = 0;
- barrier.subresourceRange.layerCount = 1;
-
- vkCmdPipelineBarrier(
- vk_command_buffer, source_stage, destination_stage, 0, 0, nullptr,
- 0, nullptr, 1, &barrier);
-}
-
void
load_image(void *obj)
{
- auto self = static_cast<TextureBuilder*>(obj);
+ auto self = static_cast<ImageTextureBuilder*>(obj);
qoi_desc img_desc;
const int num_channels = 4; // all images are converted to RGBA
@@ -104,20 +102,12 @@ load_image(void *obj)
{ // Create vulkan image.
try
{
- VkExtent3D vk_extent3d{};
- vk_extent3d.width = self->texture->width;
- vk_extent3d.height = self->texture->height;
- vk_extent3d.depth = 1;
-
- VK::Image::create(
- cg_core.vk_device_with_swapchain,
- &self->texture->image,
- &self->texture->device_memory,
- VK_FORMAT_R8G8B8A8_UNORM,
- vk_extent3d,
- self->texture->mip_levels,
- VK_IMAGE_TILING_OPTIMAL,
- VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
+ create_vulkan_image(
+ &self->texture->image,
+ &self->texture->device_memory,
+ self->texture->width,
+ self->texture->height,
+ self->texture->mip_levels);
}
catch(VK::Image::Error error)
{
@@ -134,7 +124,7 @@ load_image(void *obj)
VkCommandBuffer vk_command_buffer{command_pool.command_buffers[0]};
queue.submit_one_time_command(vk_command_buffer, [&](){
- move_image_state(
+ VK::Image::move_image_state(
vk_command_buffer, self->texture->image, VK_FORMAT_R8G8B8A8_UNORM,
0, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
@@ -149,13 +139,14 @@ load_image(void *obj)
image_copy.imageSubresource.baseArrayLayer = 0;
image_copy.imageSubresource.layerCount = 1;
image_copy.imageOffset = {0, 0, 0};
- image_copy.imageExtent = {self->texture->width, self->texture->height, 1};
+ image_copy.imageExtent = {
+ self->texture->width, self->texture->height, 1};
vkCmdCopyBufferToImage(
vk_command_buffer, source_image_buffer.buffer, self->texture->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
- move_image_state(
+ VK::Image::move_image_state(
vk_command_buffer, self->texture->image, VK_FORMAT_R8G8B8A8_UNORM,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
@@ -172,7 +163,7 @@ load_image(void *obj)
void
unload_image(void *obj)
{
- auto self = static_cast<TextureBuilder*>(obj);
+ auto self = static_cast<ImageBuilder*>(obj);
vkDestroyImage(
cg_core.vk_device_with_swapchain->device, self->texture->image, nullptr);
@@ -184,7 +175,7 @@ unload_image(void *obj)
void
load_sampler(void *obj)
{
- auto self = static_cast<TextureBuilder*>(obj);
+ auto self = static_cast<ImageBuilder*>(obj);
VkSamplerCreateInfo sampler_info{};
sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
@@ -215,7 +206,7 @@ load_sampler(void *obj)
void
unload_sampler(void *obj)
{
- auto self = static_cast<TextureBuilder*>(obj);
+ auto self = static_cast<ImageBuilder*>(obj);
vkDestroySampler(
cg_core.vk_device_with_swapchain->device, self->texture->sampler, nullptr);
@@ -224,7 +215,7 @@ unload_sampler(void *obj)
void
load_view(void *obj)
{
- auto self = static_cast<TextureBuilder*>(obj);
+ auto self = static_cast<ImageBuilder*>(obj);
try
{
@@ -242,27 +233,209 @@ load_view(void *obj)
void
unload_view(void *obj)
{
- auto self = static_cast<TextureBuilder*>(obj);
+ auto self = static_cast<ImageBuilder*>(obj);
vkDestroyImageView(
cg_core.vk_device_with_swapchain->device, self->texture->view, nullptr);
}
-const CommandChain loader{
+const CommandChain image_loader{
{&load_image, &unload_image},
{&load_sampler, &unload_sampler},
{&load_view, &unload_view}
};
+struct CharacterToDraw
+{
+ int pos_x, pos_y;
+ std::shared_ptr<VK::Character> character;
+
+ CharacterToDraw(int x, int y, std::shared_ptr<VK::Character> character):
+ pos_x{x},
+ pos_y{y},
+ character{character}
+ {};
+};
+
+struct TextTextureBuilder: public ImageBuilder
+{
+ VK::Font *font;
+ const char* str;
+ std::vector<CharacterToDraw> chars_to_draw;
+
+ TextTextureBuilder(VK::Texture *texture, VK::Font *font, const char* str):
+ font{font},
+ str{str}
+ {
+ this->texture = texture;
+ }
+};
+
+void
+load_text_proportions(void *obj)
+{
+ auto self = static_cast<TextTextureBuilder*>(obj);
+
+ uint32_t texture_width, texture_height;
+ auto unicode_text{VK::Character::str_to_unicode(self->str)};
+
+ texture_width = 0;
+ texture_height = 0;
+ self->chars_to_draw.reserve(unicode_text.size());
+ { // Calculate image size
+ int max_height;
+ for(auto char_code : unicode_text)
+ {
+ auto char_image = self->font->character(char_code);
+ uint32_t pos_x{texture_width + char_image->bearing_x};
+ uint32_t pos_y{char_image->height - char_image->bearing_y};
+
+ self->chars_to_draw.emplace_back(pos_x, pos_y, char_image);
+
+ if(char_image->height > texture_height)
+ texture_height = char_image->height;
+
+ texture_width += char_image->advance;
+ }
+ }
+
+ self->texture->width = texture_width;
+ self->texture->height = texture_height;
+ self->texture->mip_levels = 1;
+}
+
+void
+load_text_image(void *obj)
+{
+ auto self = static_cast<TextTextureBuilder*>(obj);
+
+ const int NumChannels = 4;
+
+ size_t image_size{static_cast<size_t>(
+ self->texture->width * self->texture->height * NumChannels)};
+ std::vector<unsigned char> pixels(image_size);
+ for(auto x{0}; x < self->texture->width; x++)
+ {
+ for(auto y{0}; y < self->texture->height; y++)
+ {
+ auto image_coord = y * self->font->face->glyph->bitmap.width +
+ x * NumChannels;
+ pixels[image_coord] = 0; // Red
+ pixels[image_coord + 1] = 0; // Green
+ pixels[image_coord + 2] = 0; // Blue
+ pixels[image_coord + 3] = 255; // Alpha
+ }
+ }
+ VK::SourceBuffer source_image_buffer{
+ cg_core.vk_device_with_swapchain, pixels.data(), image_size};
+
+ { // Create vulkan image.
+ try
+ {
+ create_vulkan_image(
+ &self->texture->image,
+ &self->texture->device_memory,
+ self->texture->width,
+ self->texture->height,
+ self->texture->mip_levels);
+ }
+ catch(VK::Image::Error error)
+ {
+ throw CommandError{error.what()};
+ }
+ }
+
+ { // Render text
+ auto queue_family{
+ cg_core.vk_device_with_swapchain->get_queue_family_with_presentation()};
+ auto queue{queue_family->get_queue()};
+ VK::CommandPool command_pool{queue_family, 1};
+ VkCommandBuffer vk_command_buffer{command_pool.command_buffers[0]};
+
+ queue.submit_one_time_command(vk_command_buffer, [&](){
+ VK::Image::move_image_state(
+ vk_command_buffer, self->texture->image, VK_FORMAT_R8G8B8A8_UNORM,
+ 0, VK_ACCESS_TRANSFER_WRITE_BIT,
+ VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
+
+ VkBufferImageCopy image_copy{};
+ image_copy.bufferOffset = 0;
+ image_copy.bufferRowLength = 0;
+ image_copy.bufferImageHeight = 0;
+ image_copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ image_copy.imageSubresource.mipLevel = 0;
+ image_copy.imageSubresource.baseArrayLayer = 0;
+ image_copy.imageSubresource.layerCount = 1;
+ image_copy.imageOffset = {0, 0, 0};
+ image_copy.imageExtent = {self->texture->width, self->texture->height, 1};
+
+ vkCmdCopyBufferToImage(
+ vk_command_buffer, source_image_buffer.buffer, self->texture->image,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
+
+ for(auto &to_draw: self->chars_to_draw)
+ {
+ VkImageSubresourceLayers
+ source_subresources{}, destination_subresources{};
+ source_subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ source_subresources.mipLevel = 0;
+ source_subresources.baseArrayLayer = 0;
+ source_subresources.layerCount = 1;
+
+ destination_subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ destination_subresources.mipLevel = 0;
+ destination_subresources.baseArrayLayer = 0;
+ destination_subresources.layerCount = 1;
+
+ VkImageCopy image_copy{};
+ image_copy.srcSubresource = source_subresources;
+ image_copy.srcOffset = {0, 0, 0};
+ image_copy.dstSubresource = destination_subresources;
+ image_copy.dstOffset = {to_draw.pos_x, to_draw.pos_y, 0};
+ image_copy.extent = {
+ to_draw.character->width, to_draw.character->height, 1};
+
+ vkCmdCopyImage(
+ vk_command_buffer,
+ to_draw.character->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ self->texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ 1, &image_copy);
+ }
+
+ VK::Image::move_image_state(
+ vk_command_buffer, self->texture->image, VK_FORMAT_R8G8B8A8_UNORM,
+ VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
+ });
+ }
+}
+
+const CommandChain text_loader{
+ {&load_text_proportions, nullptr},
+ {&load_text_image, &unload_image},
+ {&load_sampler, &unload_sampler},
+ {&load_view, &unload_view}
+};
+
}
namespace VK
{
+Texture::Texture(Font *font, const char* str)
+{
+ TextTextureBuilder text_builder(this, font, str);
+ text_loader.execute(&text_builder);
+}
+
Texture::Texture(std::string texture_path)
{
- TextureBuilder texture_builder(this, texture_path);
- loader.execute(&texture_builder);
+ ImageTextureBuilder texture_builder(this, texture_path);
+ image_loader.execute(&texture_builder);
}
Texture::Texture(const char* texture_path):
@@ -272,8 +445,8 @@ Texture::Texture(const char* texture_path):
Texture::~Texture()
{
- TextureBuilder texture_builder(this, "");
- loader.revert(&texture_builder);
+ ImageTextureBuilder texture_builder(this, "");
+ image_loader.revert(&texture_builder);
}
}