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authorFrederico Linhares <fred@linhares.blue>2023-05-24 14:50:01 -0300
committerFrederico Linhares <fred@linhares.blue>2023-05-24 14:50:01 -0300
commitb8614162cdbb3817a7a58ceadf8b6b0d05fae952 (patch)
tree113d0f269f5e651076c98f41097a571acae588f8 /test/src/main.rb
parent959b717b46c00930a66fb8959d3469c0b63f3e66 (diff)
feat Recreate the Menu
Diffstat (limited to 'test/src/main.rb')
-rw-r--r--test/src/main.rb107
1 files changed, 26 insertions, 81 deletions
diff --git a/test/src/main.rb b/test/src/main.rb
index bc28ffc..98dcb9f 100644
--- a/test/src/main.rb
+++ b/test/src/main.rb
@@ -12,104 +12,49 @@
# See the License for the specific language governing permissions and
# limitations under the License.
-CAMERA_ROTATION_SPEED = Math::PI/45;
-BOX_ROTATION_SPEED = Math::PI/180;
-TRANSLATION_SPEED = 0.5;
+def change_mode(new_mode)
+ $next_stage = new_mode;
+ $quit_stage = true;
+end
def config()
CandyGear.game_name = "Candy Gear Test";
CandyGear::Graphic.display_width = 1280;
CandyGear::Graphic.display_height = 720;
+ CandyGear::Graphic.fps = 60;
end
def init()
- texture = CandyGear::Texture.from_image("textures/color_texture.qoi");
- mesh = CandyGear::Mesh.new("meshes/cube.cgmesh");
+ menu_texture = CandyGear::Texture.from_image("textures/menu.qoi");
# FIXME: Text rendering crashes with this font:
- # font = CandyGear::Font.new("/usr/share/fonts/TTF/sazanami-mincho.ttf", 16);
+ # font = CandyGear::Font.new(
+ # "/usr/share/fonts/TTF/sazanami-mincho.ttf", 16);
# FIXME: This font, under this path, may not be present in all Linuxes:
- font = CandyGear::Font.new("/usr/share/fonts/TTF/HanaMinA.ttf", 30);
- japanese_text = CandyGear::Texture.from_text(font, "こんにちは世界!");
- english_text = CandyGear::Texture.from_text(
- font, "The quick brown fox jumps");
-
- $color = CandyGear::Vector3D.new(0.8, 0.2, 0.2);
- $model = CandyGear::Model.new(mesh, texture);
- $sprite = CandyGear::Sprite.new(
- texture, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
- $rectangle = CandyGear::Vector4D.new(103.0, 1.0, 100.0, 100.0);
- $sprite_position = CandyGear::Vector4D.new(1.0, 1.0, 100.0, 100.0);
- $japanese_text_sprite = CandyGear::Sprite.new(
- japanese_text, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
- $japanese_text_position = CandyGear::Vector4D.new(
- 204.0, 1.0, japanese_text.width, japanese_text.height);
- $english_text_sprite = CandyGear::Sprite.new(
- english_text, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
- $english_text_position = CandyGear::Vector4D.new(
- 204.0, japanese_text.height + 2.0,
- english_text.width, english_text.height);
-
- $instances = [
- CandyGear::Vector3D.new(5.0, 0.0, 0.0),
- CandyGear::Vector3D.new(-5.0, 0.0, 0.0),
- CandyGear::Vector3D.new(0.0, 5.0, 0.0),
- CandyGear::Vector3D.new(0.0, -5.0, 0.0),
- CandyGear::Vector3D.new(0.0, 0.0, 5.0),
- CandyGear::Vector3D.new(0.0, 0.0, -5.0)
- ];
- $instances_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
-
- $camera_position = CandyGear::Vector3D.new(0.0, 0.0, 0.0);
- $camera_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
-
- color = CandyGear::Vector3D.new(0.12, 0.12, 0.18);
- $view1 = CandyGear::View2D.new(
- CandyGear::Vector4D.new(0, 0, 1280, 240), 640, 120);
- $view2 = CandyGear::View3D.new(
- CandyGear::Vector4D.new(0, 240, 1280, 480), 1280, 480);
- CandyGear.views = [$view1, $view2];
+ font = CandyGear::Font.new("/usr/share/fonts/TTF/HanaMinA.ttf", 18);
+ $global_data = {
+ font: font,
+ menu_view: CandyGear::Menu::BorderedView.new(menu_texture, font, 16, 16)
+ }
- $view2.camera_position = $camera_position;
- $view2.camera_rotation = $camera_rotation;
+ change_mode(:title);
end
-def key_down(key)
- case key
- when CandyGear::Key::I
- $camera_rotation.rotate(-CAMERA_ROTATION_SPEED, 0.0);
- when CandyGear::Key::K
- $camera_rotation.rotate(CAMERA_ROTATION_SPEED, 0.0);
- when CandyGear::Key::J
- $camera_rotation.rotate(0.0, CAMERA_ROTATION_SPEED);
- when CandyGear::Key::L
- $camera_rotation.rotate(0.0, -CAMERA_ROTATION_SPEED);
- when CandyGear::Key::E
- $camera_position.translate(
- CandyGear::Vector3D.new(0.0, 0.0, -TRANSLATION_SPEED), $camera_rotation);
- when CandyGear::Key::D
- $camera_position.translate(
- CandyGear::Vector3D.new(0.0, 0.0, TRANSLATION_SPEED), $camera_rotation);
- when CandyGear::Key::S
- $camera_position.translate(
- CandyGear::Vector3D.new(-TRANSLATION_SPEED, 0.0, 0.0), $camera_rotation);
- when CandyGear::Key::F
- $camera_position.translate(
- CandyGear::Vector3D.new(TRANSLATION_SPEED, 0.0, 0.0), $camera_rotation);
- end
-end
+def key_down(key) = $mode.key_down(key);
-def key_up(key)
-end
+def key_up(key) = $mode.key_up(key);
def quit() = CandyGear.quit();
def tick()
- $sprite.draw($view1, $sprite_position);
- $japanese_text_sprite.draw($view1, $japanese_text_position);
- $english_text_sprite.draw($view1, $english_text_position);
- $instances_rotation.rotate(0.0, BOX_ROTATION_SPEED);
- $rectangle.draw_rectangle($view1, $color);
- $instances.each do |i|
- $model.draw(i, $instances_rotation);
+ if $quit_stage then
+ case $next_stage
+ when :title
+ $mode = Mode::Title.new();
+ else
+ $mode = Mode::Demo.new();
+ end
+ $quit_stage = false;
end
+
+ $mode.tick();
end