diff options
Diffstat (limited to 'glsl/shader_3d.frag.glsl')
-rw-r--r-- | glsl/shader_3d.frag.glsl | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/glsl/shader_3d.frag.glsl b/glsl/shader_3d.frag.glsl index 5c4b857..302f7d4 100644 --- a/glsl/shader_3d.frag.glsl +++ b/glsl/shader_3d.frag.glsl @@ -28,24 +28,25 @@ layout(location = 0) in DataTransferObject in_dto; layout(location = 0) out vec4 out_color; -layout(set = 0, binding = 1) uniform UBODirectionalLight +layout(set = 0, binding = 1) uniform UBOWorld { - vec3 direction; - vec4 color; -} ubo_directional_light; + vec3 directional_light_direction; + vec4 directional_light_color; +} ubo_world; -layout(set = 1, binding = 1) uniform sampler2D texture_sampler; +layout(set = 2, binding = 1) uniform sampler2D texture_sampler; void main() { float diffuse_factor = - max(dot(in_dto.normal, -ubo_directional_light.direction), 0.0); + max(dot(in_dto.normal, -ubo_world.directional_light_direction), 0.0); vec4 diff_samp = texture(texture_sampler, in_dto.frag_texture_coord); vec4 ambient = vec4(vec3(in_dto.frag_color), diff_samp.a); vec4 diffuse = - vec4(vec3(ubo_directional_light.color * diffuse_factor), diff_samp.a); + vec4(vec3(ubo_world.directional_light_color * diffuse_factor), + diff_samp.a); diffuse *= diff_samp; ambient *= diff_samp; |