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Diffstat (limited to 'src/blu_cat/gra/skeletal_mesh.cpp')
-rw-r--r-- | src/blu_cat/gra/skeletal_mesh.cpp | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/src/blu_cat/gra/skeletal_mesh.cpp b/src/blu_cat/gra/skeletal_mesh.cpp new file mode 100644 index 0000000..89d701b --- /dev/null +++ b/src/blu_cat/gra/skeletal_mesh.cpp @@ -0,0 +1,204 @@ +/* + * Copyright 2022-2024 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "skeletal_mesh.hpp" + +#include "binary_reader.hpp" +#include "../com/command.hpp" +#include "../int/core.hpp" +#include "skeletal_mesh_vertex.hpp" + +namespace +{ + +// Data that is only needed for the command chain but not for the SkeletalMesh +// goes here. +struct MeshBuilder +{ + std::string mesh_path; + BluCat::GRA::SkeletalMesh *mesh; + + MeshBuilder(BluCat::GRA::SkeletalMesh *m, std::string mp); + MeshBuilder(BluCat::GRA::SkeletalMesh *m, const char* mp); +}; + +MeshBuilder::MeshBuilder(BluCat::GRA::SkeletalMesh *m, std::string mp): + mesh{m}, + mesh_path{mp} +{ +} + +MeshBuilder::MeshBuilder(BluCat::GRA::SkeletalMesh *m, const char *mp): + MeshBuilder{m, std::string(mp)} +{ +} + +void +load_mesh(void *obj) +{ + auto self = static_cast<MeshBuilder*>(obj); + + BinaryReader input{self->mesh_path}; + + self->mesh->queue_family = + BluCat::INT::core.vk_device_with_swapchain->get_queue_family_with_graphics(); + + { // Load vertexes. + auto vertex_count{input.read_ui32()}; + std::vector<BluCat::GRA::SkeletalMeshVertex> vertexes{vertex_count}; + + for(auto i{0}; i < vertex_count; i++) + { + vertexes[i].position = input.read_vec3(); + vertexes[i].normal = input.read_vec3(); + vertexes[i].texture_coord = input.read_vec2(); + + for(auto ii{0}; ii < BluCat::GRA::SKELETAL_MESH_MAX_NUM_OF_INFLUENCING_BONES; + ii++) + vertexes[i].bone_ids[ii] = input.read_ui32(); + + for(auto ii{0}; ii < BluCat::GRA::SKELETAL_MESH_MAX_NUM_OF_INFLUENCING_BONES; + ii++) + vertexes[i].bone_weights[ii] = input.read_float(); + } + + void *vertexes_data{vertexes.data()}; + size_t vertexes_size = sizeof(vertexes[0]) * vertexes.size(); + self->mesh->source_vertex_buffer = new BluCat::GRA::SourceBuffer{ + self->mesh->queue_family->device, vertexes_data, vertexes_size}; + self->mesh->vertex_buffer = new BluCat::GRA::DestinationBuffer{ + self->mesh->queue_family, self->mesh->source_vertex_buffer, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT}; + } + + { // Load indexes. + self->mesh->index_count = input.read_ui32(); + std::vector<uint32_t> indexes(self->mesh->index_count); + + for(auto i{0}; i < self->mesh->index_count; i++) + indexes[i] = input.read_ui32(); + + void *indexes_data{indexes.data()}; + size_t indexes_size{sizeof(indexes[0]) * indexes.size()}; + BluCat::GRA::SourceBuffer source_index_buffer{ + self->mesh->queue_family->device, indexes_data, indexes_size}; + self->mesh->index_buffer = new BluCat::GRA::DestinationBuffer{ + self->mesh->queue_family, &source_index_buffer, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT}; + } + + { // Load bones + auto bone_count{input.read_ui32()}; + self->mesh->bones.reserve(bone_count); + for(int i{0}; i < bone_count; i++) + self->mesh->bones.emplace_back(input.read_mat4()); + } + + { // Load animations + auto num_animations{input.read_ui32()}; + self->mesh->animations.resize(num_animations); + for(uint32_t i{0}; i < num_animations; i++) + { + auto duration{input.read_double()}; + self->mesh->animations[i].final_time = (float)duration; + + auto ticks_per_second{input.read_double()}; + + auto num_bone_transforms{input.read_ui32()}; + std::vector<BluCat::GRA::BoneTransform> *bone_transforms = + &(self->mesh->animations[i].bone_transforms); + bone_transforms->resize(num_bone_transforms); + for(uint32_t bone_transform_index{0}; + bone_transform_index < num_bone_transforms; bone_transform_index++) + { + auto bone_id{input.read_ui32()}; + + auto num_positions{input.read_ui32()}; + BluCat::GRA::Channel<glm::vec3> *positions = + &((*bone_transforms)[bone_transform_index].positions); + for(auto position_key_index{0}; position_key_index < num_positions; + position_key_index++) + { + auto vec3{input.read_vec3()}; + auto timestamp{input.read_double()}; + positions->key_frames.emplace_back( + vec3, static_cast<float>(timestamp)); + } + + auto num_rotations{input.read_ui32()}; + BluCat::GRA::Channel<glm::quat> *rotations = + &((*bone_transforms)[bone_transform_index].rotations); + for(auto rotation_key_index{0}; rotation_key_index < num_rotations; + rotation_key_index++) + { + auto quat{input.read_quat()}; + auto timestamp{input.read_double()}; + rotations->key_frames.emplace_back( + quat, static_cast<float>(timestamp)); + } + + auto num_scales{input.read_ui32()}; + BluCat::GRA::Channel<glm::vec3> *scales = + &((*bone_transforms)[bone_transform_index].scales); + for(auto scaling_key_index{0}; scaling_key_index < num_scales; + scaling_key_index++) + { + auto vec3{input.read_vec3()}; + auto timestamp{input.read_double()}; + scales->key_frames.emplace_back(vec3, static_cast<float>(timestamp)); + } + } + } + } +} + +void +unload_mesh(void *obj) +{ + auto self = static_cast<MeshBuilder*>(obj); + + delete self->mesh->index_buffer; + delete self->mesh->vertex_buffer; + delete self->mesh->source_vertex_buffer; +} + +static const CommandChain loader{ + {&load_mesh, &unload_mesh} +}; + +} + +namespace BluCat::GRA +{ + +SkeletalMesh::SkeletalMesh(std::string mesh_path) +{ + MeshBuilder mesh_builder(this, mesh_path); + loader.execute(&mesh_builder); +} + +SkeletalMesh::SkeletalMesh(const char* mesh_path): + SkeletalMesh{std::string(mesh_path)} +{ +} + +SkeletalMesh::~SkeletalMesh() +{ + MeshBuilder mesh_builder(this, ""); + loader.revert(&mesh_builder); +} + +} |