diff options
Diffstat (limited to 'src/blucat/core.hpp')
-rw-r--r-- | src/blucat/core.hpp | 106 |
1 files changed, 93 insertions, 13 deletions
diff --git a/src/blucat/core.hpp b/src/blucat/core.hpp index 169e3bc..c1924b9 100644 --- a/src/blucat/core.hpp +++ b/src/blucat/core.hpp @@ -17,18 +17,98 @@ #ifndef CANDY_GEAR_BLUCAT_CORE_H #define CANDY_GEAR_BLUCAT_CORE_H 1 -// GLM uses some definitions to control their behavior, so you should not -// include it directly. Instead, use this header. -#define GLM_ENABLE_EXPERIMENTAL -#define GLM_FORCE_RADIANS -#define GLM_FORCE_DEPTH_ZERO_TO_ONE - -#include <glm/ext/vector_float3.hpp> -#include <glm/ext.hpp> -#include <glm/gtc/matrix_transform.hpp> -#include <glm/gtx/quaternion.hpp> -#include <glm/vec3.hpp> - -#include <vulkan/vulkan.h> +#include <chrono> +#include <cstdint> +#include <memory> +#include <random> + +#include "command.hpp" +#include "device.hpp" +#include "descriptor_set_layout.hpp" +#include "framebuffer.hpp" +#include "graphics_pipeline_2d_solid_layout.hpp" +#include "graphics_pipeline_2d_wired_layout.hpp" +#include "graphics_pipeline_2d_solid.hpp" +#include "graphics_pipeline_2d_wired.hpp" +#include "graphics_pipeline_3d_layout.hpp" +#include "graphics_pipeline_3d.hpp" +#include "graphics_pipeline_3d_skeletal.hpp" +#include "graphics_pipeline_sprite_3d.hpp" +#include "job_queue.hpp" +#include "light.hpp" +#include "log.hpp" +#include "render_pass.hpp" +#include "renderer.hpp" +#include "swapchain.hpp" +#include "vulkan.hpp" +#include "worker.hpp" + +namespace BluCat +{ + +extern std::random_device random_seed; +extern std::mt19937 random_number_generator; + +struct Core +{ + static const CommandChain loader; + + Log::Logger log; + + JobQueue job_queue; + std::vector<Worker> workers; + std::vector<std::thread> threads; + + /// Text displayed in the game window. + std::string game_name; + + /** + * @{ + * This is the ammount of pixel that the games uses when rendering to the + * screen. + */ + uint32_t display_width, display_height; + /// @} + + int game_version_major, game_version_minor, game_version_patch; + + uint32_t fps; + std::chrono::duration<long long, std::milli> max_frame_duration; + float delta_time; + + FT_Library font_library; + + VkSurfaceKHR window_surface; + VkInstance vk_instance; + +#ifdef DEBUG + VkDebugUtilsMessengerEXT vk_callback; +#endif + + // Vulkan devices. + std::vector<Device> vk_devices; + Device *vk_device_with_swapchain; + Swapchain *vk_swapchain; + + Framebuffer *vk_framebuffer; + RenderPass *vk_render_pass; + DescriptorSetLayout *vk_descriptor_set_layout; + GraphicsPipeline3DLayout *vk_graphics_pipeline_3d_layout; + GraphicsPipeline2DSolidLayout *vk_graphics_pipeline_2d_solid_layout; + GraphicsPipeline2DWiredLayout *vk_graphics_pipeline_2d_wired_layout; + Light *vk_light; + std::unique_ptr<GraphicsPipeline3D> vk_graphics_pipeline_3d; + std::unique_ptr<GraphicsPipeline3DSkeletal> + vk_graphics_pipeline_3d_skeletal; + std::unique_ptr<GraphicsPipelineSprite3D> vk_graphics_pipeline_sprite_3d; + std::unique_ptr<GraphicsPipeline2DSolid> vk_graphics_pipeline_2d_solid; + std::unique_ptr<GraphicsPipeline2DWired> vk_graphics_pipeline_2d_wired; + + Renderer *vk_renderer; +}; + +extern Core core; + +} #endif /* CANDY_GEAR_BLUCAT_CORE_H */ |