diff options
Diffstat (limited to 'src/blucat/graphics_pipeline_sprite_3d.cpp')
-rw-r--r-- | src/blucat/graphics_pipeline_sprite_3d.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/blucat/graphics_pipeline_sprite_3d.cpp b/src/blucat/graphics_pipeline_sprite_3d.cpp index a71e8bc..f87b7e1 100644 --- a/src/blucat/graphics_pipeline_sprite_3d.cpp +++ b/src/blucat/graphics_pipeline_sprite_3d.cpp @@ -18,7 +18,6 @@ #include <array> -#include "../core.hpp" #include "core.hpp" #include "sprite.hpp" #include "uniform_data_object.hpp" @@ -56,7 +55,7 @@ load_pipeline(void *obj) vert_shader_stage_info.flags = 0; vert_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT; vert_shader_stage_info.module = - cg_core.vk_device_with_swapchain->vert_sprite_3d_shader_module; + BluCat::core.vk_device_with_swapchain->vert_sprite_3d_shader_module; vert_shader_stage_info.pName = "main"; vert_shader_stage_info.pSpecializationInfo = nullptr; @@ -67,7 +66,7 @@ load_pipeline(void *obj) frag_shader_stage_info.flags = 0; frag_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT; frag_shader_stage_info.module = - cg_core.vk_device_with_swapchain->frag_sprite_3d_shader_module; + BluCat::core.vk_device_with_swapchain->frag_sprite_3d_shader_module; frag_shader_stage_info.pName = "main"; frag_shader_stage_info.pSpecializationInfo = nullptr; @@ -110,14 +109,14 @@ load_pipeline(void *obj) VkViewport viewport = {}; viewport.x = 0; viewport.y = 0; - viewport.width = cg_core.display_width; - viewport.height = cg_core.display_height; + viewport.width = BluCat::core.display_width; + viewport.height = BluCat::core.display_height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; VkRect2D scissor = {}; scissor.offset = {0, 0}; - scissor.extent = {cg_core.display_width, cg_core.display_height}; + scissor.extent = {BluCat::core.display_width, BluCat::core.display_height}; VkPipelineViewportStateCreateInfo viewport_state = {}; viewport_state.sType = @@ -222,14 +221,14 @@ load_pipeline(void *obj) pipeline_info.pDepthStencilState = &depth_stencil; pipeline_info.pColorBlendState = &color_blending; pipeline_info.pDynamicState = &dynamic_state_info; - pipeline_info.layout = cg_core.vk_graphics_pipeline_3d_layout->pipeline; - pipeline_info.renderPass = cg_core.vk_render_pass->pipeline_3d; + pipeline_info.layout = BluCat::core.vk_graphics_pipeline_3d_layout->pipeline; + pipeline_info.renderPass = BluCat::core.vk_render_pass->pipeline_3d; pipeline_info.subpass = 0; pipeline_info.basePipelineHandle = VK_NULL_HANDLE; pipeline_info.basePipelineIndex = -1; if(vkCreateGraphicsPipelines( - cg_core.vk_device_with_swapchain->device, VK_NULL_HANDLE, 1, + BluCat::core.vk_device_with_swapchain->device, VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &self->graphic_pipeline) != VK_SUCCESS) throw CommandError{"Failed to create graphics pipeline sprite 3d."}; @@ -241,7 +240,8 @@ unload_pipeline(void *obj) auto self = static_cast<BluCat::GraphicsPipelineSprite3D*>(obj); vkDestroyPipeline( - cg_core.vk_device_with_swapchain->device, self->graphic_pipeline, nullptr); + BluCat::core.vk_device_with_swapchain->device, self->graphic_pipeline, + nullptr); } const CommandChain loader{ @@ -275,10 +275,10 @@ GraphicsPipelineSprite3D::draw( std::vector<Sprite3DOrder> sprite_3d_order; { // Sort sprites 3D sprite_3d_order.reserve( - cg_core.vk_renderer->sprites_3d_to_draw[current_frame].size()); + core.vk_renderer->sprites_3d_to_draw[current_frame].size()); for(std::shared_ptr<BluCat::Sprite3D> sprite: - cg_core.vk_renderer->sprites_3d_to_draw[current_frame]) + core.vk_renderer->sprites_3d_to_draw[current_frame]) sprite_3d_order.emplace_back( sprite, glm::distance(*view->camera_position, *sprite->position)); @@ -289,7 +289,7 @@ GraphicsPipelineSprite3D::draw( for(auto& sprite: sprite_3d_order) { std::array<VkDescriptorSet, 4> vk_descriptor_sets{ - cg_core.vk_light->descriptor_sets_world[image_index], + core.vk_light->descriptor_sets_world[image_index], view->descriptor_sets_3d[image_index], sprite.sprite_3d->descriptor_sets[image_index], sprite.sprite_3d->sprite->texture->descriptor_sets[image_index]}; @@ -300,7 +300,7 @@ GraphicsPipelineSprite3D::draw( &sprite.sprite_3d->sprite->vertex_buffer->buffer, offsets); vkCmdBindDescriptorSets( draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, - cg_core.vk_graphics_pipeline_3d_layout->pipeline, 0, + core.vk_graphics_pipeline_3d_layout->pipeline, 0, vk_descriptor_sets.size(), vk_descriptor_sets.data(), 0, nullptr); UDOSprite3D ubo_sprite_3d{}; |