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Diffstat (limited to 'src/core.h')
-rw-r--r-- | src/core.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/src/core.h b/src/core.h new file mode 100644 index 0000000..e5d651a --- /dev/null +++ b/src/core.h @@ -0,0 +1,97 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CANDY_GEAR_CORE_H +#define CANDY_GEAR_CORE_H 1 + +#include <mruby.h> +#include <mruby/class.h> +#include <mruby/compile.h> +#include <mruby/data.h> +#include <mruby/dump.h> +#include <mruby/variable.h> + +#include <SDL2/SDL.h> +#include <SDL2/SDL_image.h> +#include <SDL2/SDL_mixer.h> +#include <SDL2/SDL_ttf.h> + +#include "loader.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The Core class stores all global states that the engine needs to work. + * Global variables are not evil if you use them carefully. + */ +typedef struct +{ + const char *config_file; + + /// Text displayed in the game window. + char *game_name; + + /** + * @{ + * This is the amount of pixel the games use to render a buffer. The image in + * this buffer is then rendered to the screen. + */ + int game_width, game_height; + /// @} + + /** + * @{ + * This is the ammount of pixel that the games uses when rendering to the + * screen. + */ + int screen_width, screen_height; + /// @} + + Uint32 fps; + Uint32 max_frame_duration_ms; + + SDL_Window *window; + SDL_Renderer *renderer; + + /// All rendering goes here before they are moved to the screen. + SDL_Texture *pre_screen_buffer; + SDL_Rect screen_rect; + + SDL_bool quit_game; +} cg_sCore; + +extern cg_sCore cg_core; + +/// \memberof cg_sCore @{ + +void +cg_Core_init(LoaderStack *loader); + +SDL_bool +cg_Core_load(LoaderStack *loader); + +void +cg_Core_unload(LoaderStack *loader); + +/// @} + +#ifdef __cplusplus +}; +#endif + +#endif /* CANDY_GEAR_CORE_H */ |