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Diffstat (limited to 'src/core.hpp')
-rw-r--r-- | src/core.hpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/core.hpp b/src/core.hpp new file mode 100644 index 0000000..117a81f --- /dev/null +++ b/src/core.hpp @@ -0,0 +1,103 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CANDY_GEAR_CORE_H +#define CANDY_GEAR_CORE_H 1 + +#define CANDY_GEAR_VERSION_MAJOR 0 +#define CANDY_GEAR_VERSION_MINOR 1 +#define CANDY_GEAR_VERSION_PATCH 0 + +#define DATA_DIR "/usr/local/share/candy_gear" + +#include <random> + +#include <mruby.h> +#include <mruby/class.h> +#include <mruby/compile.h> +#include <mruby/data.h> +#include <mruby/dump.h> +#include <mruby/variable.h> + +#include <SDL2/SDL.h> +#include <SDL2/SDL_vulkan.h> +#include <SDL2/SDL_image.h> +#include <SDL2/SDL_mixer.h> + +#include "command.hpp" + +#include "vk/device.hpp" +#include "vk/graphics_pipeline.hpp" +#include "vk/swapchain.hpp" + +extern std::random_device random_seed; +extern std::mt19937 random_number_generator; + +/** + * The Core class stores all global states that the engine needs to work. + * Global variables are not evil if you use them carefully. + */ +struct cg_sCore +{ + static const CommandChain loader; + + const char *config_file; + + /// Text displayed in the game window. + char *game_name; + + /** + * @{ + * This is the amount of pixel the games use to render a buffer. The image in + * this buffer is then rendered to the screen. + */ + uint32_t game_width, game_height; + /// @} + + /** + * @{ + * This is the ammount of pixel that the games uses when rendering to the + * screen. + */ + uint32_t screen_width, screen_height; + /// @} + + int game_version_major, game_version_minor, game_version_patch; + + Uint32 fps; + Uint32 max_frame_duration_ms; + + SDL_Window *window; + + VkSurfaceKHR window_surface; + VkInstance vk_instance; + +#ifdef DEBUG + VkDebugUtilsMessengerEXT vk_callback; +#endif + + // Vulkan devices. + std::vector<VK::Device> vk_devices; + VK::Device *vk_device_with_swapchain; + VK::Swapchain *vk_swapchain; + VK::GraphicsPipeline *vk_graphics_pipeline; + + bool quit_game; +}; + +extern cg_sCore cg_core; + +#endif /* CANDY_GEAR_CORE_H */ |