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-rw-r--r--src/rotation_3d.cpp113
1 files changed, 113 insertions, 0 deletions
diff --git a/src/rotation_3d.cpp b/src/rotation_3d.cpp
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+++ b/src/rotation_3d.cpp
@@ -0,0 +1,113 @@
+/*
+ * Copyright 2022 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rotation_3d.hpp"
+
+#include "vector_3d.hpp"
+
+namespace
+{
+inline float
+pitch_limit(float pitch)
+{
+ if(pitch > M_PI/2) pitch = M_PI/2;
+ else if (pitch < -(M_PI/2)) pitch = -(M_PI/2);
+
+ return pitch;
+}
+
+}
+
+void
+cg_free_rotation_3d(mrb_state *mrb, void* obj)
+{
+ auto ptr = static_cast<std::shared_ptr<glm::vec3>*>(obj);
+
+ ptr->~shared_ptr();
+ mrb_free(mrb, ptr);
+}
+
+const struct mrb_data_type cg_rotation_3d_type = {
+ "CG_Rotation3D", cg_free_rotation_3d};
+
+static mrb_value
+cg_cRotation3D_initialize(mrb_state *mrb, mrb_value self)
+{
+ mrb_float pitch, yaw, roll;
+ std::shared_ptr<glm::vec3> *ptr;
+
+ mrb_get_args(mrb, "fff", &pitch, &yaw, &roll);
+ ptr = (std::shared_ptr<glm::vec3>*)DATA_PTR(self);
+ if(ptr) mrb_free(mrb, ptr);
+ ptr = (std::shared_ptr<glm::vec3>*)mrb_malloc(
+ mrb, sizeof(std::shared_ptr<glm::vec3>));
+
+ new(ptr)std::shared_ptr<glm::vec3>(
+ std::make_shared<glm::vec3>(pitch_limit(pitch), yaw, roll));
+
+ mrb_data_init(self, ptr, &cg_rotation_3d_type);
+ return self;
+}
+
+// Rotation when there is a up direction (ex.: Earth).
+static mrb_value
+cg_cRotation3D_rotate(mrb_state *mrb, mrb_value self)
+{
+ mrb_float pitch, yaw;
+ auto *ptr = (std::shared_ptr<glm::vec3>*)DATA_PTR(self);
+
+ mrb_get_args(mrb, "ff", &pitch, &yaw);
+
+ (*ptr)->x = pitch_limit((*ptr)->x + pitch);
+ (*ptr)->y += yaw;
+
+ return self;
+}
+
+// Rotation when there is a up direction (ex.: space without gravity).
+static mrb_value
+cg_cRotation3D_baseless_rotation(mrb_state *mrb, mrb_value self)
+{
+ mrb_float x, y;
+
+ // TODO
+
+ return self;
+}
+
+void
+cg_rotation_3d_init(mrb_state *mrb)
+{
+ struct RClass *cg_m, *cg_cRotation3D;
+
+ cg_m = mrb_module_get(mrb, "CandyGear");
+ cg_cRotation3D = mrb_define_class_under(
+ mrb, cg_m, "Rotation3D", mrb->object_class);
+ MRB_SET_INSTANCE_TT(cg_cRotation3D, MRB_TT_DATA);
+ mrb_define_method(
+ mrb, cg_cRotation3D, "initialize", cg_cRotation3D_initialize,
+ MRB_ARGS_REQ(3));
+
+ mrb_define_method(
+ mrb, cg_cRotation3D, "pitch", cg_cVector3D_get_x, MRB_ARGS_NONE());
+ mrb_define_method(
+ mrb, cg_cRotation3D, "yaw", cg_cVector3D_get_y, MRB_ARGS_NONE());
+ mrb_define_method(
+ mrb, cg_cRotation3D, "roll", cg_cVector3D_get_z, MRB_ARGS_NONE());
+
+ mrb_define_method(
+ mrb, cg_cRotation3D, "rotate", cg_cRotation3D_rotate, MRB_ARGS_REQ(2));
+}