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+/*
+ * Copyright 2022 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_H
+#define CANDY_GEAR_VK_GRAPHICS_PIPELINE_H 1
+
+#include <memory>
+#include <unordered_map>
+
+#include "../command.hpp"
+#include "core.hpp"
+#include "camera.hpp"
+#include "command_pool.hpp"
+#include "model.hpp"
+#include "model_instance.hpp"
+#include "uniform_buffer.hpp"
+
+namespace VK
+{
+
+struct GraphicsPipeline
+{
+ VkDescriptorSetLayout descriptor_set_layout_model_instance;
+ VkDescriptorSetLayout descriptor_set_layout_view_projection;
+ VkPipelineLayout pipeline_layout;
+
+ // Depth image.
+ VkImage depth_image;
+ VkDeviceMemory depth_image_memory;
+ VkImageView depth_image_view;
+
+ // FIXME: if this vector get resized, it will cause a segmentation fault!
+ std::vector<UniformBuffer> ub_view_projection;
+
+ VkDescriptorPool descriptor_pool;
+ std::vector<VkDescriptorSet> view_projection_descriptor_sets;
+
+ VkRenderPass render_pass;
+ std::vector<VkFramebuffer> swapchain_framebuffers;
+ VkPipeline graphic_pipeline;
+
+ QueueFamily *queue_family;
+ VkCommandPool command_pool;
+ std::vector<VkCommandBuffer> draw_command_buffers;
+
+ // Buffering control.
+ static const int max_frames_in_flight{2};
+ size_t current_frame;
+ std::vector<VkSemaphore> image_available_semaphores;
+ std::vector<VkSemaphore> render_finished_semaphores;
+ std::vector<VkFence> in_flight_fences;
+
+ std::shared_ptr<Camera> camera;
+ std::vector<std::unordered_map<
+ std::shared_ptr<Model>, std::vector<ModelInstance>>>
+ models_to_draw;
+
+ GraphicsPipeline();
+ ~GraphicsPipeline();
+
+ void
+ draw();
+};
+
+}
+
+#endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_H */