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path: root/src/vk/graphics_pipeline_3d_skeletal.cpp
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Diffstat (limited to 'src/vk/graphics_pipeline_3d_skeletal.cpp')
-rw-r--r--src/vk/graphics_pipeline_3d_skeletal.cpp175
1 files changed, 1 insertions, 174 deletions
diff --git a/src/vk/graphics_pipeline_3d_skeletal.cpp b/src/vk/graphics_pipeline_3d_skeletal.cpp
index bf75b25..3386352 100644
--- a/src/vk/graphics_pipeline_3d_skeletal.cpp
+++ b/src/vk/graphics_pipeline_3d_skeletal.cpp
@@ -29,160 +29,6 @@ namespace
{
void
-load_world_vert_uniform_buffer(void *obj)
-{
- auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
-
- try
- {
- self->ub_world_vert.reserve(cg_core.vk_swapchain->images_count);
- for(auto i{0}; i < cg_core.vk_swapchain->images_count; i++)
- self->ub_world_vert.emplace_back(
- cg_core.vk_device_with_swapchain, sizeof(VK::UDOWorld3D_Vert));
- }
- catch(const std::exception& e)
- {
- throw CommandError{e.what()};
- }
-}
-
-void
-unload_world_vert_uniform_buffer(void *obj)
-{
- auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
-
- self->ub_world_vert.clear();
-}
-
-void
-load_world_frag_uniform_buffer(void *obj)
-{
- auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
-
- try
- {
- self->ub_world_frag.reserve(cg_core.vk_swapchain->images_count);
- for(auto i{0}; i < cg_core.vk_swapchain->images_count; i++)
- self->ub_world_frag.emplace_back(
- cg_core.vk_device_with_swapchain, sizeof(VK::UDOWorld3D_Frag));
- }
- catch(const std::exception& e)
- {
- throw CommandError{e.what()};
- }
-}
-
-void
-unload_world_frag_uniform_buffer(void *obj)
-{
- auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
-
- self->ub_world_frag.clear();
-}
-
-void
-load_descriptor_pool(void *obj)
-{
- auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
-
- uint32_t uniform_buffers_count =
- self->ub_world_vert.size() + self->ub_world_vert.size();
-
- VkDescriptorPoolSize descriptor_pool_size{};
- descriptor_pool_size.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- descriptor_pool_size.descriptorCount = uniform_buffers_count;
-
- VkDescriptorPoolCreateInfo pool_info{};
- pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- pool_info.pNext = nullptr;
- pool_info.flags = 0;
- pool_info.maxSets = uniform_buffers_count;
- pool_info.poolSizeCount = 1;
- pool_info.pPoolSizes = &descriptor_pool_size;
-
- if(vkCreateDescriptorPool(
- cg_core.vk_device_with_swapchain->device, &pool_info, nullptr,
- &self->descriptor_pool) != VK_SUCCESS)
- throw CommandError{"Failed to create a Vulkan descriptor pool."};
-}
-
-void
-unload_descriptor_pool(void *obj)
-{
- auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
-
- vkDestroyDescriptorPool(
- cg_core.vk_device_with_swapchain->device, self->descriptor_pool,
- nullptr);
-}
-
-void
-load_descriptor_sets_world(void *obj)
-{
- auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
-
- std::vector<VkDescriptorSetLayout> layouts(
- cg_core.vk_swapchain->images_count,
- cg_core.vk_descriptor_set_layout->world);
-
- VkDescriptorSetAllocateInfo alloc_info{};
- alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- alloc_info.descriptorPool = self->descriptor_pool;
- alloc_info.descriptorSetCount = layouts.size();
- alloc_info.pSetLayouts = layouts.data();
-
- self->descriptor_sets_world.resize(layouts.size());
- if(vkAllocateDescriptorSets(
- cg_core.vk_device_with_swapchain->device, &alloc_info,
- self->descriptor_sets_world.data()) != VK_SUCCESS)
- throw CommandError{"Failed to create Vulkan world descriptor set."};
-}
-
-void
-load_resources_to_descriptor_sets(void *obj)
-{
- auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
-
- for(auto i{0}; i < cg_core.vk_swapchain->images_count; i++)
- {
- VkDescriptorBufferInfo world_vert_info{};
- world_vert_info.buffer = self->ub_world_vert[i].buffer;
- world_vert_info.offset = 0;
- world_vert_info.range = sizeof(VK::UDOWorld3D_Vert);
-
- VkDescriptorBufferInfo world_frag_info{};
- world_frag_info.buffer = self->ub_world_frag[i].buffer;
- world_frag_info.offset = 0;
- world_frag_info.range = sizeof(VK::UDOWorld3D_Frag);
-
- std::array<VkWriteDescriptorSet, 2> write_descriptors{};
- write_descriptors[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write_descriptors[0].dstSet = self->descriptor_sets_world[i];
- write_descriptors[0].dstBinding = 0;
- write_descriptors[0].dstArrayElement = 0;
- write_descriptors[0].descriptorCount = 1;
- write_descriptors[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- write_descriptors[0].pBufferInfo = &world_vert_info;
- write_descriptors[0].pImageInfo = nullptr;
- write_descriptors[0].pTexelBufferView = nullptr;
-
- write_descriptors[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write_descriptors[1].dstSet = self->descriptor_sets_world[i];
- write_descriptors[1].dstBinding = 1;
- write_descriptors[1].dstArrayElement = 0;
- write_descriptors[1].descriptorCount = 1;
- write_descriptors[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- write_descriptors[1].pBufferInfo = &world_frag_info;
- write_descriptors[1].pImageInfo = nullptr;
- write_descriptors[1].pTexelBufferView = nullptr;
-
- vkUpdateDescriptorSets(
- cg_core.vk_device_with_swapchain->device, write_descriptors.size(),
- write_descriptors.data(), 0, nullptr);
- }
-}
-
-void
load_depth_image(void *obj)
{
auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
@@ -514,12 +360,6 @@ unload_pipeline(void *obj)
}
const CommandChain loader{
- {&load_world_vert_uniform_buffer, &unload_world_vert_uniform_buffer},
- {&load_world_frag_uniform_buffer, &unload_world_frag_uniform_buffer},
- {&load_descriptor_pool, &unload_descriptor_pool},
- // By destroying the pool the sets are also destroyed.
- {&load_descriptor_sets_world, nullptr},
- {&load_resources_to_descriptor_sets, nullptr},
{&load_depth_image, &unload_depth_image},
{&load_depth_image_view, &unload_depth_image_view},
{&load_framebuffer, &unload_framebuffer},
@@ -592,7 +432,7 @@ GraphicsPipeline3DSkeletal::draw(
base_matrix, instance->rotation->z, glm::vec3{0.0, 0.0, 1.0});
std::array<VkDescriptorSet, 3> vk_descriptor_sets{
- this->descriptor_sets_world[image_index],
+ cg_core.vk_light->descriptor_sets_world[image_index],
view->descriptor_sets_3d[image_index],
instance->descriptor_sets[image_index]};
@@ -637,19 +477,6 @@ GraphicsPipeline3DSkeletal::draw(
view->ub_3d[image_index].copy_data(&ubo_view_3d);
}
-
- // TODO: Do not update this for each view. All views use the same data.
- { // Update world uniform buffer
- UDOWorld3D_Vert ubo_world_3d_vert{};
- ubo_world_3d_vert.ambient_light_color = glm::vec4{0.25, 0.25, 0.25, 1.0};
- this->ub_world_vert[image_index].copy_data(&ubo_world_3d_vert);
-
- UDOWorld3D_Frag ubo_world_3d_frag{};
- ubo_world_3d_frag.directional_light_direction =
- glm::vec3{-0.57735, 0.57735, -0.57735};
- ubo_world_3d_frag.directional_light_color = glm::vec4{0.8, 0.8, 0.8, 1.0};
- this->ub_world_frag[image_index].copy_data(&ubo_world_3d_frag);
- }
}
}