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-rw-r--r--src/vk/model.cpp324
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diff --git a/src/vk/model.cpp b/src/vk/model.cpp
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+/*
+ * Copyright 2022 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "model.hpp"
+
+#include <array>
+#include <fstream>
+
+#include "../command.hpp"
+#include "../core.hpp"
+#include "vertex.hpp"
+
+namespace
+{
+
+// Data that is only needed for the command chain but not for the Model goes
+// here.
+struct ModelBuilder
+{
+ std::string model_path;
+ VK::Model *model;
+
+ ModelBuilder(VK::Model *m, std::string mp);
+ ModelBuilder(VK::Model *m, const char* mp);
+};
+
+ModelBuilder::ModelBuilder(VK::Model *m, std::string mp):
+ model{m},
+ model_path{mp}
+{
+}
+
+ModelBuilder::ModelBuilder(VK::Model *m, const char *mp):
+ ModelBuilder{m, std::string(mp)}
+{
+}
+
+struct MeshData
+{
+ glm::vec3 color;
+
+ uint32_t vertex_base;
+ uint32_t vertex_count;
+ uint32_t index_base;
+ uint32_t index_count;
+};
+
+uint32_t read_uint32_from_file(std::ifstream &input_file)
+{
+ uint32_t data{};
+ input_file.read((char*)&data, sizeof(uint32_t));
+ return data;
+}
+
+glm::vec2 read_vec2_from_file(std::ifstream &input_file)
+{
+ glm::vec2 data{};
+ input_file.read((char*)&data.x, sizeof(glm::vec2::value_type));
+ input_file.read((char*)&data.y, sizeof(glm::vec2::value_type));
+ return data;
+}
+
+glm::vec3 read_vec3_from_file(std::ifstream &input_file)
+{
+ glm::vec3 data{};
+ input_file.read((char*)&data.x, sizeof(glm::vec3::value_type));
+ input_file.read((char*)&data.y, sizeof(glm::vec3::value_type));
+ input_file.read((char*)&data.z, sizeof(glm::vec3::value_type));
+ return data;
+}
+
+void
+load_mesh(void *obj)
+{
+ auto self = static_cast<ModelBuilder*>(obj);
+
+ std::ifstream input_file{self->model_path};
+ if(!input_file.is_open()) throw CommandError{"Failed to open file."};
+
+ std::vector<MeshData> meshes{};
+
+ self->model->queue_family =
+ cg_core.vk_device_with_swapchain->get_queue_family_with_graphics();
+ VK::Queue transfer_queue{self->model->queue_family->get_queue()};
+
+ // Load meshes.
+ {
+ uint32_t meshes_count{read_uint32_from_file(input_file)};
+ meshes.resize(meshes_count);
+
+ for(uint32_t i{0}; i < meshes_count; i++)
+ {
+ meshes[i].color = read_vec3_from_file(input_file);
+
+ meshes[i].vertex_base = read_uint32_from_file(input_file);
+ meshes[i].vertex_count = read_uint32_from_file(input_file);
+ meshes[i].index_base = read_uint32_from_file(input_file);
+ meshes[i].index_count = read_uint32_from_file(input_file);
+ }
+ }
+
+ // Load vertexes.
+ {
+ uint32_t vertex_count{read_uint32_from_file(input_file)};
+ std::vector<VK::Vertex> vertexes{vertex_count};
+
+ for(auto mesh: meshes)
+ {
+ for(uint32_t i{mesh.vertex_base}; i < mesh.vertex_count; i++)
+ {
+ vertexes[i].position = read_vec3_from_file(input_file);
+ vertexes[i].normal = read_vec3_from_file(input_file);
+ vertexes[i].texture_coord = read_vec2_from_file(input_file);
+ vertexes[i].color = mesh.color;
+ }
+ }
+
+ void *vertexes_data{vertexes.data()};
+ size_t vertexes_size = sizeof(vertexes[0]) * vertexes.size();
+ self->model->source_vertex_buffer = new VK::SourceBuffer{
+ self->model->queue_family->device, vertexes_data, vertexes_size};
+ self->model->vertex_buffer = new VK::DestinationBuffer{
+ self->model->queue_family, self->model->source_vertex_buffer,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT};
+ }
+
+ // Load indexes.
+ {
+ self->model->index_count = read_uint32_from_file(input_file);
+ std::vector<uint32_t> indexes(self->model->index_count);
+
+ for(uint32_t i{0}; i < self->model->index_count; i++)
+ {
+ indexes[i] = read_uint32_from_file(input_file);
+ }
+
+ void *indexes_data{indexes.data()};
+ size_t indexes_size{sizeof(indexes[0]) * indexes.size()};
+ VK::SourceBuffer source_index_buffer{
+ self->model->queue_family->device, indexes_data, indexes_size};
+ self->model->index_buffer = new VK::DestinationBuffer{
+ self->model->queue_family, &source_index_buffer,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT};
+ }
+}
+
+void
+unload_mesh(void *obj)
+{
+ auto self = static_cast<ModelBuilder*>(obj);
+
+ delete self->model->index_buffer;
+ delete self->model->vertex_buffer;
+ delete self->model->source_vertex_buffer;
+}
+
+auto
+load_uniform_buffers(void *obj)
+{
+ auto self = static_cast<ModelBuilder*>(obj);
+
+ self->model->ub_model_instance.reserve(cg_core.vk_swapchain->images_count);
+ for(int i{0}; i < cg_core.vk_swapchain->images_count; i++)
+ self->model->ub_model_instance.emplace_back(
+ cg_core.vk_device_with_swapchain, sizeof(VK::UBOModelInstance));
+}
+
+void
+unload_uniform_buffers(void *obj)
+{
+ auto self = static_cast<ModelBuilder*>(obj);
+
+ self->model->ub_model_instance.clear();
+}
+
+void
+load_descriptor_set_pool(void *obj)
+{
+ auto self = static_cast<ModelBuilder*>(obj);
+
+ std::array<VkDescriptorPoolSize, 2> descriptor_pool_sizes{};
+ descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ descriptor_pool_sizes[0].descriptorCount =
+ self->model->ub_model_instance.size();
+ descriptor_pool_sizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ descriptor_pool_sizes[1].descriptorCount =
+ self->model->ub_model_instance.size();
+
+ VkDescriptorPoolCreateInfo pool_info{};
+ pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+ pool_info.pNext = nullptr;
+ pool_info.flags = 0;
+ pool_info.maxSets = self->model->ub_model_instance.size();
+ pool_info.poolSizeCount = descriptor_pool_sizes.size();
+ pool_info.pPoolSizes = descriptor_pool_sizes.data();
+
+ if(vkCreateDescriptorPool(
+ self->model->queue_family->device->device, &pool_info, nullptr,
+ &self->model->descriptor_pool) != VK_SUCCESS)
+ throw CommandError{"Failed to create a Vulkan descriptor pool."};
+}
+
+void
+unload_descriptor_set_pool(void *obj)
+{
+ auto self = static_cast<ModelBuilder*>(obj);
+
+ vkDestroyDescriptorPool(
+ self->model->queue_family->device->device, self->model->descriptor_pool,
+ nullptr);
+}
+
+void
+load_descriptor_sets(void *obj)
+{
+ auto self = static_cast<ModelBuilder*>(obj);
+
+ std::vector<VkDescriptorSetLayout> layouts(
+ cg_core.vk_swapchain->images_count,
+ cg_core.vk_graphics_pipeline->descriptor_set_layout_model_instance);
+
+ VkDescriptorSetAllocateInfo alloc_info{};
+ alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
+ alloc_info.descriptorPool = self->model->descriptor_pool;
+ alloc_info.descriptorSetCount = layouts.size();
+ alloc_info.pSetLayouts = layouts.data();
+
+ self->model->descriptor_sets.resize(layouts.size());
+ if(vkAllocateDescriptorSets(
+ self->model->queue_family->device->device, &alloc_info,
+ self->model->descriptor_sets.data()) != VK_SUCCESS)
+ CommandError{"Failed to create Vulkan descriptor set."};
+}
+
+void
+load_buffers_to_descriptor_sets(void *obj)
+{
+ auto self = static_cast<ModelBuilder*>(obj);
+
+ for(auto i{0}; i < self->model->ub_model_instance.size(); i++)
+ {
+ VkDescriptorBufferInfo buffer_info{};
+ buffer_info.buffer = self->model->ub_model_instance[i].buffer;
+ buffer_info.offset = 0;
+ buffer_info.range = sizeof(VK::UBOModelInstance);
+
+ VkDescriptorImageInfo image_info{};
+ image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ image_info.imageView = self->model->texture->view;
+ image_info.sampler = self->model->texture->sampler;
+
+ std::array<VkWriteDescriptorSet, 2> write_descriptors{};
+ write_descriptors[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ write_descriptors[0].dstSet = self->model->descriptor_sets[i];
+ write_descriptors[0].dstBinding = 0;
+ write_descriptors[0].dstArrayElement = 0;
+ write_descriptors[0].descriptorCount = 1;
+ write_descriptors[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ write_descriptors[0].pBufferInfo = &buffer_info;
+ write_descriptors[0].pImageInfo = nullptr;
+ write_descriptors[0].pTexelBufferView = nullptr;
+
+ write_descriptors[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ write_descriptors[1].dstSet = self->model->descriptor_sets[i];
+ write_descriptors[1].dstBinding = 1;
+ write_descriptors[1].dstArrayElement = 0;
+ write_descriptors[1].descriptorCount = 1;
+ write_descriptors[1].descriptorType =
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ write_descriptors[1].pBufferInfo = nullptr;
+ write_descriptors[1].pImageInfo = &image_info;
+ write_descriptors[1].pTexelBufferView = nullptr;
+
+ vkUpdateDescriptorSets(
+ cg_core.vk_device_with_swapchain->device, write_descriptors.size(),
+ write_descriptors.data(), 0, nullptr);
+ }
+}
+
+static const CommandChain loader{
+ {&load_mesh, &unload_mesh},
+ {&load_uniform_buffers, &unload_uniform_buffers},
+ {&load_descriptor_set_pool, &unload_descriptor_set_pool},
+ {&load_descriptor_sets, nullptr},
+ {&load_buffers_to_descriptor_sets, nullptr},
+};
+
+}
+
+namespace VK
+{
+
+Model::Model(std::string model_path, std::shared_ptr<Texture> texture):
+ texture{texture}
+{
+ ModelBuilder model_builder(this, model_path);
+ loader.execute(&model_builder);
+}
+
+Model::Model(const char* model_path, std::shared_ptr<Texture> texture):
+ Model{std::string(model_path), texture}
+{
+}
+
+Model::~Model()
+{
+ ModelBuilder model_builder(this, "");
+ loader.revert(&model_builder);
+}
+
+}