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-rw-r--r--src/vk/skeletal_model.cpp256
1 files changed, 256 insertions, 0 deletions
diff --git a/src/vk/skeletal_model.cpp b/src/vk/skeletal_model.cpp
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+++ b/src/vk/skeletal_model.cpp
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+/*
+ * Copyright 2022-2023 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "skeletal_model.hpp"
+
+#include "../core.hpp"
+#include "uniform_data_object.hpp"
+
+namespace
+{
+
+void
+load_uniform_buffers(void *obj)
+{
+ auto self = static_cast<VK::SkeletalModel*>(obj);
+
+ try
+ {
+ self->uniform_buffers.reserve(cg_core.vk_swapchain->images_count);
+ for(auto i{0}; i < cg_core.vk_swapchain->images_count; i++)
+ self->uniform_buffers.emplace_back(
+ cg_core.vk_device_with_swapchain, sizeof(VK::ODOSkeletalModel));
+ }
+ catch(const std::exception& e)
+ {
+ throw CommandError{e.what()};
+ }
+}
+
+void
+unload_uniform_buffers(void *obj)
+{
+ auto self = static_cast<VK::SkeletalModel*>(obj);
+
+ self->uniform_buffers.clear();
+}
+
+void
+load_descriptor_set_pool(void *obj)
+{
+ auto self = static_cast<VK::SkeletalModel*>(obj);
+
+ std::array<VkDescriptorPoolSize, 2> descriptor_pool_sizes{};
+ descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ descriptor_pool_sizes[0].descriptorCount =
+ self->uniform_buffers.size();
+ descriptor_pool_sizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ descriptor_pool_sizes[1].descriptorCount =
+ cg_core.vk_swapchain->images_count;
+
+ VkDescriptorPoolCreateInfo pool_info{};
+ pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+ pool_info.pNext = nullptr;
+ pool_info.flags = 0;
+ pool_info.maxSets = self->uniform_buffers.size();
+ pool_info.poolSizeCount = descriptor_pool_sizes.size();
+ pool_info.pPoolSizes = descriptor_pool_sizes.data();
+
+ if(vkCreateDescriptorPool(
+ self->skeletal_mesh->queue_family->device->device, &pool_info, nullptr,
+ &self->descriptor_pool) != VK_SUCCESS)
+ throw CommandError{"Failed to create a Vulkan descriptor pool."};
+}
+
+void
+unload_descriptor_set_pool(void *obj)
+{
+ auto self = static_cast<VK::SkeletalModel*>(obj);
+
+ vkDestroyDescriptorPool(
+ self->skeletal_mesh->queue_family->device->device, self->descriptor_pool,
+ nullptr);
+}
+
+void
+load_descriptor_sets(void *obj)
+{
+ auto self = static_cast<VK::SkeletalModel*>(obj);
+
+ std::vector<VkDescriptorSetLayout> layouts(
+ cg_core.vk_swapchain->images_count,
+ cg_core.vk_graphics_pipeline_3d_layout->descriptor_set_skeletal_model);
+
+ VkDescriptorSetAllocateInfo alloc_info{};
+ alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
+ alloc_info.descriptorPool = self->descriptor_pool;
+ alloc_info.descriptorSetCount = layouts.size();
+ alloc_info.pSetLayouts = layouts.data();
+
+ self->descriptor_sets.resize(layouts.size());
+ if(vkAllocateDescriptorSets(
+ self->skeletal_mesh->queue_family->device->device, &alloc_info,
+ self->descriptor_sets.data()) != VK_SUCCESS)
+ CommandError{"Failed to create Vulkan descriptor set."};
+}
+
+void
+load_buffers_to_descriptor_sets(void *obj)
+{
+ auto self = static_cast<VK::SkeletalModel*>(obj);
+
+ for(auto i{0}; i < self->uniform_buffers.size(); i++)
+ {
+ VkDescriptorBufferInfo buffer_info{};
+ buffer_info.buffer = self->uniform_buffers[i].buffer;
+ buffer_info.offset = 0;
+ buffer_info.range = sizeof(VK::ODOSkeletalModel);
+
+ VkDescriptorImageInfo image_info{};
+ image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ image_info.imageView = self->texture->view;
+ image_info.sampler = self->texture->sampler;
+
+ std::array<VkWriteDescriptorSet, 2> write_descriptors{};
+ write_descriptors[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ write_descriptors[0].dstSet = self->descriptor_sets[i];
+ write_descriptors[0].dstBinding = 0;
+ write_descriptors[0].dstArrayElement = 0;
+ write_descriptors[0].descriptorCount = 1;
+ write_descriptors[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ write_descriptors[0].pBufferInfo = &buffer_info;
+ write_descriptors[0].pImageInfo = nullptr;
+ write_descriptors[0].pTexelBufferView = nullptr;
+ write_descriptors[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ write_descriptors[1].dstSet = self->descriptor_sets[i];
+ write_descriptors[1].dstBinding = 1;
+ write_descriptors[1].dstArrayElement = 0;
+ write_descriptors[1].descriptorCount = 1;
+ write_descriptors[1].descriptorType =
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ write_descriptors[1].pBufferInfo = nullptr;
+ write_descriptors[1].pImageInfo = &image_info;
+ write_descriptors[1].pTexelBufferView = nullptr;
+
+ vkUpdateDescriptorSets(
+ cg_core.vk_device_with_swapchain->device, write_descriptors.size(),
+ write_descriptors.data(), 0, nullptr);
+ }
+}
+
+static const CommandChain loader{
+ {&load_uniform_buffers, &unload_uniform_buffers},
+ {&load_descriptor_set_pool, &unload_descriptor_set_pool},
+ {&load_descriptor_sets, nullptr},
+ {&load_buffers_to_descriptor_sets, nullptr}
+};
+
+}
+
+namespace VK
+{
+
+SkeletalModel::SkeletalModel(
+ std::shared_ptr<SkeletalMesh> skeletal_mesh,
+ std::shared_ptr<Texture> texture, std::shared_ptr<glm::vec3> position,
+ std::shared_ptr<glm::vec3> rotation):
+ skeletal_mesh{skeletal_mesh},
+ texture{texture},
+ position{position},
+ rotation{rotation},
+ animation_index{0},
+ animation_time{0.0f},
+ bone_transforms(SKELETAL_MESH_MAX_NUM_OF_BONES)
+{
+ loader.execute(this);
+
+ for(int i{0}; i < skeletal_mesh->bones.size(); i++)
+ this->bone_transforms[i] = skeletal_mesh->bones[i].offset_matrix;
+}
+
+SkeletalModel::~SkeletalModel()
+{
+ loader.revert(this);
+}
+
+void
+SkeletalModel::tick(float delta)
+{
+ VK::Animation *current_animation =
+ &this->skeletal_mesh->animations[this->animation_index];
+
+ { // update time
+ this->animation_time += delta;
+ if(this->animation_time > current_animation->final_time)
+ {
+ this->animation_time -= current_animation->final_time;
+ for(VK::BoneTransform &bone_transform:
+ current_animation->bone_transforms)
+ {
+ bone_transform.positions.current_index = 0;
+ bone_transform.rotations.current_index = 0;
+ bone_transform.scales.current_index = 0;
+ }
+ }
+ }
+
+ for(int i{0}; i < current_animation->bone_transforms.size(); i++)
+ {
+ VK::BoneTransform *bone_transform = &current_animation->bone_transforms[i];
+
+ auto position{bone_transform->positions.interpolate(
+ this->animation_time,
+ [](glm::vec3 frame)
+ {
+ return glm::translate(glm::mat4(1.0f), frame);
+ },
+ [](glm::vec3 previous_frame, glm::vec3 next_frame, float scale_factor)
+ {
+ glm::vec3 final_position{glm::mix(
+ previous_frame, next_frame, scale_factor)};
+ return glm::translate(glm::mat4(1.0f), final_position);
+ })};
+
+ auto rotation{bone_transform->rotations.interpolate(
+ this->animation_time,
+ [](glm::quat frame)
+ {
+ return glm::toMat4(glm::normalize(frame));
+ },
+ [](glm::quat previous_frame, glm::quat next_frame, float scale_factor)
+ {
+ return glm::toMat4(glm::slerp(
+ previous_frame, next_frame, scale_factor));
+ })};
+
+ auto scale{bone_transform->scales.interpolate(
+ this->animation_time,
+ [](glm::vec3 frame)
+ {
+ return glm::scale(glm::mat4(1.0f), frame);
+ },
+ [](glm::vec3 previous_frame, glm::vec3 next_frame, float scale_factor)
+ {
+ glm::vec3 scale{glm::mix(
+ previous_frame, next_frame, scale_factor)};
+ return glm::scale(glm::mat4(1.0f), scale);
+ })};
+
+ this->bone_transforms[i] = position * rotation * scale;
+ }
+}
+
+}