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+/*
+ * Copyright 2022 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef CANDY_GEAR_VK_UNIFORM_BUFFER_OBJECT_H
+#define CANDY_GEAR_VK_UNIFORM_BUFFER_OBJECT_H 1
+
+#include "core.hpp"
+
+namespace VK
+{
+
+struct UBOView2D
+{
+ glm::mat4 proj;
+};
+
+struct UBOView3D
+{
+ glm::mat4 view;
+ glm::mat4 proj;
+};
+
+struct UBOWorld3D_Vert
+{
+ glm::vec4 ambient_light_color;
+};
+
+struct UBOWorld3D_Frag
+{
+ glm::vec3 directional_light_direction;
+ glm::vec4 directional_light_color;
+};
+
+struct UBOModelInstance
+{
+ glm::mat4 instances[128];
+};
+
+struct UBOVectors4D
+{
+ glm::vec4 vectors[128];
+};
+
+struct UBOVectors3D
+{
+ glm::vec3 vectors[128];
+};
+
+}
+
+#endif /* CANDY_GEAR_VK_UNIFORM_BUFFER_OBJECT_H */