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+# Copyright 2022-2023 Frederico de Oliveira Linhares
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+module Mode
+ class Demo
+ CAMERA_ROTATION_SPEED = Math::PI/45;
+ BOX_ROTATION_SPEED = Math::PI/360;
+ TRANSLATION_SPEED = 0.5;
+
+ def initialize()
+ texture = CandyGear::Texture.from_image("textures/color_texture.qoi");
+ mesh = CandyGear::Mesh.new("meshes/cube.cgmesh");
+ font = CandyGear::Font.new("/usr/share/fonts/TTF/HanaMinA.ttf", 30);
+ japanese_text = CandyGear::Texture.from_text(
+ font, "こんにちは世界!");
+ english_text = CandyGear::Texture.from_text(
+ font, "The quick brown fox jumps");
+
+ @color = CandyGear::Vector3D.new(0.8, 0.2, 0.2);
+ @model = CandyGear::Model.new(mesh, texture);
+ @sprite = CandyGear::Sprite.new(
+ texture, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
+ @rectangle = CandyGear::Vector4D.new(103.0, 1.0, 100.0, 100.0);
+ @sprite_position = CandyGear::Vector4D.new(1.0, 1.0, 100.0, 100.0);
+ @japanese_text_sprite = CandyGear::Sprite.new(
+ japanese_text, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
+ @japanese_text_position = CandyGear::Vector4D.new(
+ 204.0, 1.0, japanese_text.width, japanese_text.height);
+ @english_text_sprite = CandyGear::Sprite.new(
+ english_text, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
+ @english_text_position = CandyGear::Vector4D.new(
+ 204.0, japanese_text.height + 2.0,
+ english_text.width, english_text.height);
+
+ @instances = [
+ CandyGear::Vector3D.new(5.0, 0.0, 0.0),
+ CandyGear::Vector3D.new(-5.0, 0.0, 0.0),
+ CandyGear::Vector3D.new(0.0, 5.0, 0.0),
+ CandyGear::Vector3D.new(0.0, -5.0, 0.0),
+ CandyGear::Vector3D.new(0.0, 0.0, 5.0),
+ CandyGear::Vector3D.new(0.0, 0.0, -5.0)
+ ];
+ @instances_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
+
+ @camera_position = CandyGear::Vector3D.new(0.0, 0.0, 0.0);
+ @camera_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
+
+ color = CandyGear::Vector3D.new(0.12, 0.12, 0.18);
+ @view1 = CandyGear::View2D.new(
+ CandyGear::Vector4D.new(0, 0, 1280, 240), 640, 120);
+ @view2 = CandyGear::View3D.new(
+ CandyGear::Vector4D.new(0, 240, 1280, 480), 1280, 480);
+ CandyGear.views = [@view1, @view2];
+
+ @view2.camera_position = @camera_position;
+ @view2.camera_rotation = @camera_rotation;
+ end
+
+ def key_down(key)
+ case key
+ when CandyGear::Key::I
+ @camera_rotation.rotate(-CAMERA_ROTATION_SPEED, 0.0);
+ when CandyGear::Key::K
+ @camera_rotation.rotate(CAMERA_ROTATION_SPEED, 0.0);
+ when CandyGear::Key::J
+ @camera_rotation.rotate(0.0, CAMERA_ROTATION_SPEED);
+ when CandyGear::Key::L
+ @camera_rotation.rotate(0.0, -CAMERA_ROTATION_SPEED);
+ when CandyGear::Key::E
+ @camera_position.translate(
+ CandyGear::Vector3D.new(
+ 0.0, 0.0, -TRANSLATION_SPEED), @camera_rotation);
+ when CandyGear::Key::D
+ @camera_position.translate(
+ CandyGear::Vector3D.new(
+ 0.0, 0.0, TRANSLATION_SPEED), @camera_rotation);
+ when CandyGear::Key::S
+ @camera_position.translate(
+ CandyGear::Vector3D.new(
+ -TRANSLATION_SPEED, 0.0, 0.0), @camera_rotation);
+ when CandyGear::Key::F
+ @camera_position.translate(
+ CandyGear::Vector3D.new(
+ TRANSLATION_SPEED, 0.0, 0.0), @camera_rotation);
+ end
+ end
+
+ def key_up(key)
+ end
+
+ def tick()
+ @sprite.draw(@view1, @sprite_position);
+ @japanese_text_sprite.draw(@view1, @japanese_text_position);
+ @english_text_sprite.draw(@view1, @english_text_position);
+ @instances_rotation.rotate(0.0, BOX_ROTATION_SPEED);
+ @rectangle.draw_rectangle(@view1, @color);
+ @instances.each do |i|
+ @model.draw(i, @instances_rotation);
+ end
+ end
+ end
+end