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-rw-r--r--test/src/mode/demo.rb24
1 files changed, 18 insertions, 6 deletions
diff --git a/test/src/mode/demo.rb b/test/src/mode/demo.rb
index 5f28454..a9781b6 100644
--- a/test/src/mode/demo.rb
+++ b/test/src/mode/demo.rb
@@ -20,7 +20,7 @@ module Mode
def initialize()
texture = CandyGear::Texture.from_image("textures/color_texture.qoi");
- mesh = CandyGear::Mesh.new("meshes/cube.cgmesh");
+ mesh = CandyGear::StaticMesh.new("meshes/cube.cgmesh");
font = CandyGear::Font.new("/usr/share/fonts/TTF/HanaMinA.ttf", 30);
japanese_text = CandyGear::Texture.from_text(
font, "こんにちは世界!");
@@ -28,7 +28,6 @@ module Mode
font, "The quick brown fox jumps");
@color = CandyGear::Vector3D.new(0.8, 0.2, 0.2);
- @model = CandyGear::Model.new(mesh, texture);
@sprite = CandyGear::Sprite.new(texture, 0, 0, 1.0, 1.0);
@rectangle = CandyGear::Vector4D.new(103.0, 1.0, 100.0, 100.0);
@sprite_position = CandyGear::Vector4D.new(1.0, 1.0, 100.0, 100.0);
@@ -42,7 +41,7 @@ module Mode
204.0, japanese_text.height + 2.0,
english_text.width, english_text.height);
- @instances = [
+ instance_positions = [
CandyGear::Vector3D.new(5.0, 0.0, 0.0),
CandyGear::Vector3D.new(-5.0, 0.0, 0.0),
CandyGear::Vector3D.new(0.0, 5.0, 0.0),
@@ -52,6 +51,21 @@ module Mode
];
@instances_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
+ @instances = [
+ CandyGear::StaticModel.new(
+ mesh, texture, instance_positions[0], @instances_rotation),
+ CandyGear::StaticModel.new(
+ mesh, texture, instance_positions[1], @instances_rotation),
+ CandyGear::StaticModel.new(
+ mesh, texture, instance_positions[2], @instances_rotation),
+ CandyGear::StaticModel.new(
+ mesh, texture, instance_positions[3], @instances_rotation),
+ CandyGear::StaticModel.new(
+ mesh, texture, instance_positions[4], @instances_rotation),
+ CandyGear::StaticModel.new(
+ mesh, texture, instance_positions[5], @instances_rotation)
+ ]
+
@camera_position = CandyGear::Vector3D.new(0.0, 0.0, 0.0);
@camera_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
@@ -110,9 +124,7 @@ module Mode
@english_text_position.w, @english_text_position.h);
@instances_rotation.rotate(0.0, BOX_ROTATION_SPEED);
@rectangle.draw_rectangle(@view1, @color);
- @instances.each do |i|
- @model.draw(i, @instances_rotation);
- end
+ @instances.each {_1.draw()};
end
end
end